Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror

Comment: Re:And who, exactly, is the enemy? (Score 1) 844

by Fatal0E (#35367948) Attached to: Bradley Manning Charged With Aiding the Enemy

I'm not so sure a specific 'enemy' actually needs to be named or actually demonstrate that a known party classified as such actually had access to the data. I'd bet that all the prosecuting attorneys will have to do is demonstrate how the release of the information jeopardized lives. That he violated his oath isnt going to be hard to prove and he's very likely going to be toast.

Comment: Same bs stats, diff software (Score -1, Flamebait) 202

by Fatal0E (#30778252) Attached to: App Store Piracy Losses Estimated At $459 Million

The takedown @ Mashable is spot on!

Jokes about fart machine apps aside, are these devs really "losing" money everytime their apps are downloaded and not paid for? Or are they just not seeing the dollar they would otherwise have rec'd? Its the same bs we see with all piracy stories except for the fact that we're talking about a single publisher instead of a wider sw industry.

What I'd -really- like to know is what percentage of all phones and touches do jailbroken phones actually represent? Of those, how many are actually pirating apps? AND! Of those pirated apps, how many actually survive on ppl's devices for more then a day or three? I think those questions would make for a -much- more compelling App Store piracy story then this mental fart of a statistical analysis.

Games

Pirates as a Marketplace 214

Posted by Soulskill
from the marrrrrrrket-share dept.
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."

"No job too big; no fee too big!" -- Dr. Peter Venkman, "Ghost-busters"

Working...