Forgot your password?
typodupeerror

Comment: This guy doesn't know Unity (Score 4, Insightful) 127

by nsxdavid (#47684667) Attached to: Switching Game Engines Halfway Through Development

I hate to say it, but this Jeff guy is fairly cluesless when it comes to Unity. And is, therefore, in a poor position to give any useful insight into Unity vs. UE4.

My studio (of roughly 27 years) has used a lot of tech in its time. We even developed our own engine, HeroEngine (used in games like Star Wars The Old Republic MMO). We've made lots of games and have lots of experience with Unity. I used Unity to do the Android port of Temple Run, and we've made a lot other titles with it too. We're currently working on a marquee franchise for a major publisher... using Unity.

Unity is not just for small teams. Jeff didn't do his homework on this one. Our team is 27 strong, using git for version control. We use a deep feature-branch approach and it works well not only for our developers, but our non-techies: artists, designers, sound guys, etc. Sure there are issues with Unity and version control, but you find ways to make it work through convention and approach. Same thing happens in all Engines. They all have their issues. The only engine that put collaboration at the forefront was our HeroEngine, but even that has issues. Though we sold off that tech, you can still check it yourself... just Google.

The 32 bit editor limit is true, but is it really an issue? It never has been for us. His problems smell strongly of bad development practices... they can't seem to manage their memory resources well and that suggests other major issues in their group. Just reads a bit amateur to me. No engine will save you from bad practices. The game builds are 64 bit, and the Editor will be also in Unity 5 (how did he not know this?).

It is notable that the guy is fascinated with a lot of things in UE4 that, as it turns out, you can also do as well or even better in Unity. He loves, for instance, Blueprint visual scripting... did he bother to check out uScript for Unity? He loves the node-based Shader in UE4.... well there is ShaderForge in Unity. He loves Physically Based Rendering in UE4 but doesn't mention Alloy in Unity. Sure some of these things are add on costs (usually pretty tiny) and there are also lower cost or sometimes even free alternatives to many of them. The best part is you can mix and match which pieces work best for you. If you don't like UE4's node-based shader... tough! But in Unity you have a few to pick form..... .... or better yet, you can make your own! The best part of Unity is how seamlessly extensible the editor is. This is a huge productivity booster. Every game we do we create custom tools that enhance the efficiency of the designers and artists. It's so easy to do, you just naturally create augmenting tools as the need comes up. Our designers and artists can do amazing things without ever having worry about writing any code... much less even a visual scripting system. This is because we made the tools specific to the game that let them express what they need all from the inspectors and the scene tools.

Another cool thing: make a great addon that is generally useful... then wrap it up and sell it in the Asset Store. Monetize that sucker! Or give it away for free if you like.

Is Unity perfect? Nope. But it is insanely efficient for developing games. Works with any sized team well enough, and creates titles that run across tons of platforms. And the Asset Store is a treasure trove of extensions that just make it better and better all the time.

The places where it falls behind a tad are either addresseable from add ons, and ultimately in Unity 5.

I am not advocating that one choose Unity over UE4... but if you are going to make an argument, at least make a balanced one with all the facts. I would take his critique with a grain of salt. Try each engine yourself, but make sure you take the time to fully understand both the tool and its eco-system and how it applies to what you are doing. And above all, make sure you have sharp developers on your team who understand the fundamentals. Like I said, no tool will get you out of a jam of your own making.

Comment: Re:That's ADMIRAL Grace Hopper (Score 1) 137

by Electrawn (#47037563) Attached to: Grace Hopper, UNIVAC, and the First Programming Language

Whoosh. (You guys are +5ing bad facts again). The point the AC is trying to make is that Admiral Grace Hopper has a title, and it should be used to honor her career.

Also, the Commodore to Rear Admiral changed occurred in 1985, and Admiral Hopper was involuntarily retired in 1986.

https://www.youtube.com/watch?...

Comment: Re:Solution - Face-saving way out (Score 3, Informative) 482

by Electrawn (#46400417) Attached to: Pro-Vaccination Efforts May Be Scaring Wary Parents From Shots

Compelled vaccination would fall under implied power. Random fact of the day: ICE's jurisdiction is an implied power.

Here are the relevant parts of the constitution:
"Implied powers are which can reasonably be assumed to flow from express powers, though not explicitly mentioned. The legitimacy of these powers flows from the "General Welfare" clause in the Preamble, the "Necessary & Proper Clause", and the "Commerce Clause." " (Quote from Wikipedia)

Comment: I have left companies over coffee... (Score 1) 769

by Electrawn (#46390881) Attached to: The Next Keurig Will Make Your Coffee With a Dash of "DRM"

One company I worked at had a Flavia machine. Flavia is expensive as hell but the packages always work. Then they got rid of it for regular coffee. I left. (One of many reasons).

The next company had regular coffee and then "upgraded" to a Keurig machine. Every other day the machine would overflow is some spectacular fashion. I left.

My current company had regular coffee,was acquired and a perk of the new megacorp is Flavia machines in every office. Happy bee.

The patent on the Keurig has run out, so they are going to try and borrow the playbook from HP/Lexmark/et all? Hahaha. Sell short.

Comment: Re:Rock and a hard place (Score 5, Insightful) 216

by Electrawn (#44555753) Attached to: Microsoft: Xbox One Won't Require Kinect To Function

Quite simply, the main feature Microsoft has been touting to advertisers is the ability to detect who is in the room and target ads accordingly. The gold mine is not in Kinect for games, its for the TV/Video/Music/Netflix/Hulu consumption and the "big data" of being to tell that there is a 30-35 white male (recognized and tracked via Bing), 30-35 white female (Not logged in but we know her profile), and another 25-30 female guest that we have an 90% confidence is person Y who has a bing account. Lets target Ad X, Y and not Z.

MS will put Nielsen to shame with all that mineable data. There will be still be people who leave the MS eye on all the time, at least now you have the option to unplug it.

Comment: This is an embeded library database (Score 1) 219

by Electrawn (#44196751) Attached to: Oracle Quietly Switches BerkeleyDB To AGPL

Why is this not LGPL? (Keep the "viral" self contained to the library), or GPL (Application level viral-ability). AGPL? That "infects" everything (Airborne meta-viral!)

Either the developers/lawyers at Oracle don't understand their own product ... or worse that they are nefariously trying to end of life BDB.

Comment: MUDs are far from gone! (Score 1) 99

by nsxdavid (#43949177) Attached to: Gaming Roots: MUD and the Birth of MMOs

FULL DISCLOSURE: These are products I created and operated by my company. But very relevant.

The term MUD tends to harken back to an earlier time before 'puters had graphical horsepower of any note. But the reality is, online text-based games come in all varieties, and the one's we operate are in a league all their own. More significantly, they are still serious ongoing commercial efforts. If you want to see what a MUD can be when it's been in continuous development, expansion for decades, then check out:

http://gemstone.net/

http://dragonrealms.net/

GemStone IV, which began its life as a sequel to GemStone ][ (then called GemStone III just to confuse everyone) first came to existence on the online service GEnie. Eventually it moved to CompuServe, AOL, Prodigy and others. When online services went the way of the doodoo bird, we moved them to the internet machine. DragonRealms is somewhat younger than GemStone, but same sort of history. I began work on it shortly before forming my company Simutronics, something like 27 years ago.

Despite having worked on lots of other types of games, such as mobile titles, and working on other PC/Mac/Linux games of a much more graphical variety now... these text based games remain the corner stone of Simutronics.

Comment: I already have a 4K monitor on my computer (Score 2) 286

by nsxdavid (#43882075) Attached to: 4K Computer Monitors Are Coming (But Still Pricey)

I got the SEIKI 4K TV from TigerDirect not long ago. I hooked it up as a 4th (!) monitor. It dwarfs the 3 30" dells I have next to it since, well... it's frikin 50"!

Despite being a lot bigger the pixel density is roughly the same as the 30" Dells which are only 2560x1600. The SEIKI 4K is rocking, obviously the 4K resolution of 3840x2160.

So is it cool?

Kinda of.

The fundamental problem, of course, is that the refresh rate is only 30 hertz. This is driven by the fact that current 1.4 HDMI spec can't push faster than that. So the screen has a soft pulsing. It also tears badly on fast moving things, but this may be a separate issue not related to the TV, not sure. Been messing with my video card to try and solve that. VSync doesn't seem to help, so maybe it is the TV.

Color reproduction is just ... meh. You have to switch modes to get things to look right depending on what you are doing... say work vs. play. Games do look spectacular at the high resolution and the big size. I have the monitor at a normal seated distance, so it's ... immersive. Much like the Rift in that way, but without the nausea and fatbits.

The bottom line is, don't get this TV unless you are a crazy early adopter who just likes cool toys and throws money away to do it. Wait until next year when HDMI 2.0 comes out and more monitor-class 4K units come onto the market. Then, yes... if you are a resolution junkie like I am, get one! Because even in this early form, the promise is quite clear.

Oh, and it impresses friends. Very important point. :)

The only possible interpretation of any research whatever in the `social sciences' is: some do, some don't. -- Ernest Rutherford

Working...