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Comment: Re:The inevitable comparison, so let's get it over (Score 2) 201

by Durzel (#37996856) Attached to: <em>Modern Warfare 3</em> Released

You've pretty much hit the nail on the head for me.

I've found myself doing fairly poorly in BF3 in pure kills vs deaths terms, at least compared to my own estimation of my skill and experience with other FPS games, yet I've still done fairly well in points & team contribution terms. I've also found that I've invariably had just as much fun playing whether my team wins or loses (I'm thinking mainly of Conquest mode here). You can have a lot of fun just with a decent squad.

I'm not so sure I agree though that BF3 is a game if you have very little time - it seems that there are some significant competency upgrades that you get as you level up, and not having much time to do this will probably hamper you. The ability to carry more ammo, and larger weapon magazines, makes a surprising difference in a firefight. There are also a number of items that many consider very overpowered - though I guess DICE will address this in time.

Comment: Re:Looking at it wrong (Score 1) 342

by Durzel (#36821508) Attached to: Developer Panel Asks Whether AAA Games Are Too Long

I've come into Fallout 3 very late in the day having just recently picked up the GOTY edition in the Steam sales. I've put in around 11 hours so far and I haven't yet felt like I was going through the motions with any of it. In fact without fully realising it I've ended up going off track running a side quest, and then whilst running that side quest ending up doing something else, then during that finding a little minigame in my own mind to do (disarming mines on a bridge). Hours have been consumed without me appreciating (or caring) that I haven't been advancing the main quest to a final conclusion.

If a game is engaging enough to keep ones interest without feeling like you're just going through the motions then this "short attention span" that todays gamers are apparently supposed to suffer from wouldn't be an issue. Make something engrossing and people will become engrossed. Make a game long arbitrarily (achievements, copy-and-pasted scenarios, etc) then people will become bored and start to think "it's taking too long". Seems pretty simple to me.

Comment: Re:Whatever (Score 1) 115

by Durzel (#35898910) Attached to: Virgin Media Demos World's Fastest Internet Service In the UK

Not sure why the above is marked Informative.

I'm on the 100Mbit service with Virgin Media and I get over 9Mbit/sec upload. Obviously you're never going to get equal download/upload capacity because you'd have businesses hanging their racks off them.

Proof: http://www.speedtest.net/result/1263005190.png

Comment: Re:Not a new idea (Score 1) 365

by Durzel (#35805356) Attached to: <em>Garry's Mod</em> Catches Pirates the Fun Way

I remember Megalomania on the Atari ST would let you play and then just nuke your settlement and loop the endgame "It's All Over!" sound effect over and over.

Jimmy White's Whirlwind Snooker, again on the ST, would get as far as the title screen and then squiggles would appear everywhere (as if someone was drawing on the screen) before finally going straight to black.

Anyone got a compilation of these kinds of anti-piracy tricks?

Comment: Mismanaged expectations (Score 1) 220

by Durzel (#35417062) Attached to: Virgin Media UK Begins Throttling P2P Traffic

Virgin Media et al are somewhat guilty of mismanaging customer expectations (you could blame the market for this - aggressive undercutting, focusing on big numbers in advertising and using "up to", etc), but customers are to blame too.

Having worked for an ISP for nearly a decade which provisioned B2B leased lines and consumer ADSL if said consumers realised how much businesses pay for uncontested guaranteed throughput their eyes would water, suffice to say its considerably more than ~£35 a month.

Consumer broadband works on economies of scale, the principal is that the vast majority of subscribers underutilise their connection (effectively paying more than they need to) and thereby subsidise the minority who ought to be paying a lot more. Getting this balance right is tough and when it works its great, but clearly it is not possible for every consumer paying ~£35 a month to be putting through 100mbit/sec for sustained periods, much less 24/7.

If you want uncontested bandwidth you've got to pay (£hundreds p/m for 2mbit rising to £thousands for 10mbit+) for the privilege, that's just the way it is.

Comment: Re:It's simple (Score 5, Insightful) 317

by Durzel (#35311564) Attached to: Sony's War On Makers, Hackers, and Innovators

This isn't going to be a popular viewpoint on here but it needs saying.

The average consumer isn't being screwed by Sony, and that's the point. The average consumer buys a PS3 to play games and movies they buy from the shops. The average consumer doesn't care (or likely didn't even know) what OtherOS etc was.

The average consumer doesn't understand why people would want to hack their PS3 to do things other than that which Sony intended, and probably assume most of them just want to play "stolen games" (which let's be frank and honest - for all the bluff and bluster about the importance of homebrew the vast majority of the audience is focused on these hacks enabling them to pirate things)

Comment: Re:Bit late now, but... (Score 1) 508

by Durzel (#34847230) Attached to: Sony Files Lawsuit Against PS3 Hacker GeoHot

Your inference argument conveniently forgets that the original PS3 hack (by Geohot too if memory serves) used OtherOS as an attack vector, so the argument that preserving OtherOS would've somehow immunised the PS3 against piracy is fallacious.

If anything I would infer that Sony's reaction to the original hack (i.e. removing OtherOS feature completely) was what frustrated the black hats. I agree it was dumb and likely to result in more focus on restoring it but let's not delude ourselves that the hackers and pirates kept away because OtherOS was available, especially when there is clear evidence that OtherOS facilitated these hacks.

Comment: Phew! (Score 1) 152

by Durzel (#34417024) Attached to: ProFTPD.org Compromised, Backdoor Distributed

On Sunday, the 28th of November 2010 around 20:00 UTC the main distribution server of the ProFTPD project was compromised. The attackers most likely used an unpatched security issue in the FTP daemon to gain access to the server and used their privileges to replace the source files for ProFTPD 1.3.3c with a version which contained a backdoor.

I'm glad they found the backdoor before someone backdoored my up-to-date ProFTPd 1.3.3c server to install it.

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