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Comment: Re:NO. Police get caught doing bad things and... (Score 1) 309

by Dirk Becher (#43912999) Attached to: Watching the Police: Will Two-Way Surveillance Reduce Crime?

People have made the experience that hoarded information may get leaked decades later and in a completely unrelated context and that a single careless commentary publicy exposed may ruin your life. So either you put yourself under permanent stress oder prepare to be listed under "Stupid guy who couldn't let his mouth shut" in some blog.

Comment: Re:Could someone with privacy concerns please resp (Score 1) 205

by Dirk Becher (#43576393) Attached to: Google Releases Glass Kernel Source Code

The difference lies in the degree of efficiency provided by the combination of a permanently recording device with a database. Labeling your environment nowadays means taking out your cellphone, photograph the scenery, upload it online and do some research about all people visible. This takes too much time for someone to seriously exploit it. Google Glass on the other hand is supposed to do all this stuff in real time and label and upload the currently recorded data too even from complete strangers you don't know or care about but others do. Incidents, that would go unnoticed otherwise would be immediately escalated to the worst possible level in Google's intent to make the info available to everyone who might be interested. Like "Watch photos of Steve getting drunk on a distant mountain resort where he hoped nobody knew him".


Sony Joins the Offensive Against Pre-Owned Games 461

Posted by Soulskill
from the saddle-up dept.
BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."

Ubisoft's Constant Net Connection DRM Confirmed 631

Posted by Soulskill
from the enjoy-getting-flamed-by-the-entire-internet dept.
A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."

I took a fish head to the movies and I didn't have to pay. -- Fish Heads, Saturday Night Live, 1977.