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Comment: Preview after scanning (Score 0) 234

by Dilligent (#38540460) Attached to: Malicious QR Code Use On the Rise

Well, this would be the single most obvious thing in the world if you ask me. If i was designing an app to scan those codes i woudln't just act on whatever content that the user might encounter but instead present him with whatever it is the QR code is saying.

So instead of scan->immediately open goatse, how hard can it be to go:
scan->Show user that the QR code contains a link to goatse and then they can decide whether to go there or not.

Likewise with all other kinds of content (usually it's just pointers though, like links to market, web sites, etc

Comment: ridiculously low?? (Score 1) 209

by Dilligent (#35030496) Attached to: Netflix Compares ISP Streaming Performance

Uh what?? I do always get sustainable 12 Mbit out of my DSL line here in Germany (which is advertised as 16MBit, but due to bad lines only goes to 12). I get 7Mbit out of my prepaid cheapo 10 €/Mo unlimited (but slows down to GPRS after 1 GB of usage) mobile plan (vodafone) and am soon switching to 32Mbit cable at home (which i've been told is sustainable as well).

What exactly is the big deal with getting customers rates exceeding 4 Mbit??? Gotta be kidding me...

Comment: Re:Its the Cognitive Load (Score 1) 545

by Dilligent (#34667206) Attached to: Does Typing Speed Really Matter For Programmers?
This, absolutely!

I believe thats what the summary suggested, you can go ahead and learn to type as quickly as possible, but there's a limit as for how fast your mind can come up with code that actually solves the problem.

I can type quite fast, even though i only use thumb to ring finger on my right hand and the index finger on my left hand. This is not a limit for me though, because the bottleneck is the mind and not the fingers. Same with language in generel, english is not my native language and i while i don't have to actively think about what I'm expressing, i still not to kind of fill an internal buffer, not unlike a CD-R application writing.

So yeah, go for eliminating bottlenecks. There's this old saying about optimising:
1) Don't do it. 2) Don't do it, yet. -- Meaning, look for bottlenecks first!

Comment: Re:Lack of support (Score 4, Informative) 182

by Dilligent (#33865408) Attached to: Should Sony Team With Google On a PlayStation Phone?
Noooo, I've written for XNA in the past and if you're paying attention you will notice that commercial Xbox games are NOT XNA based. might be possible to run these on an Xbox, but then only the simplest of games will do so comfortably. I have seen DirectX vs XNA sheets saying there's almost an order of magnitude of performance difference between the platforms. XNA is nice if that is a non-issue for you, but if there is considerable overhead, good luck to you, if you know what you're doing, switch to DX now. XNA is NOT viable for big titles on mobile phones!

Comment: Ridiculously high (Score 1) 468

by Dilligent (#33633496) Attached to: Texting On the Rise In the US
This is ridiculous, no one I know is sending 50 texts a day, just think of the time it takes to type all of those, let them be received and read and finally replied to so the person would send the next text. Even taking into account multiple texts per message (aka >160 characters per message) and the odd occasion where one would send to multiple recipients it just doesn't make any sense.

My guess is these numbers are per week at most.

Comment: Re:Meh (Score 1) 80

by Dilligent (#31829452) Attached to: Former Infinity Ward Bosses Sign With EA
Could you elaborate exactly as to what exactly you mean with that giant middle finger? I did play MW2 and i was quite impressed with many of the details in that game. Granted, i did not play the first MW a whole lot, but seriously, MW2 was far from a bad game.

If this is about some weird multiplayer aspect like dedicated servers.. right... i never took any interest in that (aside from LAN parties where this obviosly doesn't really apply) so i can't really comment on that... still, how does it make MW2 a bad game?

At the source of every error which is blamed on the computer you will find at least two human errors, including the error of blaming it on the computer.