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Comment: Re:At what point does 'improvement' become a downs (Score 1) 95

by Deus.1.01 (#40108271) Attached to: <em>Minecraft</em> Mod Adds Emulated 6502 Processor

How did you know? Sometimes you spend loads of time building up resources before you attack.

If you think that is weird...i once saw gyrls playing counter strike...IMAGINE THAT.

Also...just to finish this...fun is a louse description of..:ANYTHING!

If its FUN its a Game?! WTF!

Comment: Re:At what point does 'improvement' become a downs (Score 1) 95

by Deus.1.01 (#40098741) Attached to: <em>Minecraft</em> Mod Adds Emulated 6502 Processor

But just because YOU think it sucks doesn't mean other people feel the same. look at the Sims, i have NO fucking clue why but women just love that damned thing and funnily enough Age of Empires I of all games. My former boss showed me how you could bring in the females just by putting AoE I on the boxes in the window but when i watched them play...Did you know many women do NOT play that game like a guy does? i saw many build a big wall around their place and if any bad guys attacked they would just use priests to turn the bad guys on each other and then would just spend their time building stuff.

So maybe Minecraft is like that, who gives a shit about playing it the 'right" way when there are better things to do. I know I have a game (Just Cause II) where i never even fuck with the missions because i'm too busy doing crazy shit and blowing stuff up to care. I mean I'm using the grapple to tie the biker cops chasing me to trees like jedi and jumping out of flaming choppers and hijacking planes by riding them like a bronco, why would i care about your stupid mission?

In the end what matters is you are having FUN with a capital F, which sadly so damned many games seem to forget. Like Yahtzee at Zero punctuation said "its a sightseeing tour" where they take you from one set piece to another being led by the nose, fuck that. So I give the Minecraft guys credit (along with some of the other great indies like Torchlight series and Grimlock) because they remember that at the end of the day it doesn't matter what the "rules' or "goals" are, what matters is "Are You having FUN?" and from all the stuff being cooked up in MC I'd say that answer is a giant FUCK YES!

This ISNT a subjective thing...if a game does not have coherent, rules, obstacles and goals its probably going to be lacking...if it lacks any of these aspects its not a game at ALL.

Sims is a spin of of Sim City... although the scale is much lower and not as challenging, in the bare essence the same concept. Organize/build/budget a city, organize/build/budget your household.

There is nothing peculiar about your AoE example, its a strategy game...and the game is to devise your own strategy...if focusing on priests and walls works...it works! Its a risk if the enemy breaches the wall and reaches the defencelss priests...but its still within the scope of the game.

Now that said I'm defending Minecraft, not for its gameplay but for the fact that its more or less a platform, for modding and emergent gameplay.

That said...for most other computer games in the genres i care about...I CARE about the being provided a challenge...because that IS fun, its why games ARE FUN, game design is the art of providing play through interaction and stimulation. That does not exclude giving the player a wide range of options, but absolute freedom is pointless without limitations.

If you are annoyed that some people thinks games are objectively shit, then you should experience the smoldering rage of people who have had a decade with the one disappointing let down after another.

And yes, I am an angry cunt...

Comment: Re:Direwolf20! (Score 1) 95

by Deus.1.01 (#40097291) Attached to: <em>Minecraft</em> Mod Adds Emulated 6502 Processor

And if you either wasn't interested/got bored of minecraft and the vids are tickling your fancy.
And then got dissuaded by having to hunt down individual packages and modify the jars with several frameworks(its not hard but it can be tedious as hell).

I suggest you spoil yourself with some accessibility and head over to http://technicpack.net/ and grab a launcher.

Technicpack was originally created by some Goons just wanting to a create modpack with all the more technical mods, already configured and simple to install.
Was suppose to be an internal gig, but got spread around and gained a shitload of popularity after it got promoted on a webcast called Yogbox...and went from being hosted on a SA thread, to having its own webpage and package manager.

Comment: Re:At what point does 'improvement' become a downs (Score 1) 95

by Deus.1.01 (#40097159) Attached to: <em>Minecraft</em> Mod Adds Emulated 6502 Processor

Minecraft as a game...pretty much sucks...the survival aspect did add to it...and quite recently Notch added the final boss, which gave you an overall goal to reach.

But it felt kinda tacked on, since building palaces don't really help you much in that goal when you could just build an bunker with much less effort, not that there isnt alot of things you must construct items, transportation, etc to help gather resources and being systematic about it certainly gives credence to free form building as a challenge.

But its the ingenuity and complexity to build shit that makes it fun and with mods its been transformed from Duplo to Lego Mindstorm.

Though I leaning towards the notion that the engineering challenges you set yourself, classify this directionless sandbox enviroment as a game. But specific game design whether from Vanilla or mods is mostly pointless, you don't use one mod like how counter strike was for Half-Life.

Its several mods at a time which adds shit ton of variation and possibilities by combining them.

That end-boss can go fuck himself, I'm building a automated cooling system for my Nuclear reactor.

Comment: Re:At what point does 'improvement' become a downs (Score 1) 95

by Deus.1.01 (#40097019) Attached to: <em>Minecraft</em> Mod Adds Emulated 6502 Processor

Well, there is more to it then that you see(though there is no denying the modders motivation and joys of hack'n'show)...Red Power started out with logic gate blocks and bundled signal cables.
They provided functionality for the player, not just as a gimmick.

Same applies for this mini computer, I belive part of the incentive was to add something bit more versatile and compact then hardwired circuts and logic blocks.

She released a frame-block, the idea is that you design a machine using whatever components you see fit(dohickies from her mod or from other mods) using the frames as a chassis, a motor block(s) can then translate the entire structure on block at a time when activated.(yes it supports recursion)

With the minicomputer as a microprocessor, you essentially got robotics in minecraft.

I have hopes that this will recreate the "look what i can do with my C64" era, kids playing multiplayer lego, and then suddenly bit by bit move from simple logic operations to assembly because they want to create more and more cool and complex stuff.

If at first you don't succeed, you're doing about average. -- Leonard Levinson

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