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Comment Re:In film, frame rate = exposure time (Score 1) 607 607

Really? You couldn't just write multiple frames simultaneously on an alternating phase?

I should expect with digital someone's already done this.

For 1/96th exposure you'd have two phases that do the same thing:
- Collect the light.
- Write to prior frame and save.
- Store for current frame.

Increase the number of frames simultaneously written to increase exposure.

Graphics

Submission + - Parallels Adds 3D Support to Windows on Mac->

gbulmash writes: "Parallels sent out a pre-order notice for the 3.0 version of their virtualization software for running Windows on Intel Macs. In the e-mail, they note that the 3.0 version will support 3D graphics, and in the v3.0 upgrade info sheet, they state the new version offers "3D graphics support to play the hottest games and run the most popular applications." If it lives up to the marketing... woo hoo!"
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