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Comment: Re:Not a surprise (Score 2, Insightful) 324

by DMalic (#33009762) Attached to: PC Gamers Too Good For Consoles Gamers?
Different tastes for different people. Playing Mass Effect on my friend's Xbox gave me the impression it was a terrible game; I picked it up on a Steam sale on a whim and loved it. I gave up on Deadspace about 20% through because the artificially slowed controls were too aggravating. I desperately wanted to like it, but it's not fun for me.

Comment: Valve Financials (Score 3, Insightful) 192

by DMalic (#33000572) Attached to: Digital Distribution Numbers Speak To Health of PC Game Industry
Does anyone have reasonably current figures for Valve's revenue and income? A 2005 Forbes story claimed that Valve had an income of 70 million with an operating profit of 55 million. Other sources say that Gabe never accepted venture capital funding and bought out the company's cofounder... Given the relatively few number of employees, Gabe must be loaded.

Comment: Re:Fat Chance (Score 1) 482

by DMalic (#32357014) Attached to: FSF Asks Apple To Comply With the GPL For Clone of <em>GNU Go</em>
Are you sure? The wording of 401(d) visual works and 402(d) audio works regarding the notice is the same; the defendant must merely have "had access to" the work (as shown in Maverick v Harper, where the district court decided that this was fulfilled by publishing a notice with the work). Obviously, Maverick v Harper related to an audio work but I cannot see a functional difference between 401 and 402 regarding innocent infringement. The case: http://jgehrke.typepad.com/files/maverick-recording-co.-v.-harper.pdf See (d), innocent infringement defense 401 and 402: http://www.law.cornell.edu/uscode/html/uscode17/usc_sec_17_00000401----000-.html

Comment: Re:Noble, but sad (Score 1) 290

by DMalic (#32093222) Attached to: The Humble Indie Bundle
That's weird to hear. PC games (even at the overinflated retail prices which are set to account for distribution, retail cut, promotion and advertising, physical product, etc.) are one of the cheapest things I can think of. Music, books, and movies are ridiculously overpriced to me, but games are dirt cheap. My logic: Music: I've got 20,000 songs I already like competing for attention. Unless your stuff is really extraordinary, it's never going to get much listening. Books: I read a book in a couple hours and rarely ever re-read. Pretty spendy. Getting a non-DRM'd digital version legitimately can be a pain, and I don't really want a physical copy. Movies: Watch once, rarely ever rewatch. Ridiculously spendy unless you Netflix. Have to transcode it into a format that doesn't suck (x264 rip) myself. By contrast, games (through Steam at least) are mostly buy and forget without ever having to worry about losing your copy or digitizing anything.

"What is wanted is not the will to believe, but the will to find out, which is the exact opposite." -- Bertrand Russell, _Sceptical_Essays_, 1928