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Comment: Don't know where to begin (Score 1) 382

by Cinder6 (#47776319) Attached to: Ask Slashdot: What Are the Best Games To Have In Your Collection?

I have over 1000 games at this point, and I have no idea how to answer this question. The problem is that games that I like might not line up with games you like. I would call Panzer Dragoon Saga a must-play, but if you don't like JRPGs, then you won't like it. I consider Radiant Silvergun the pinnacle of the vertical shooting genre, but if you don't like those, then why would you waste $120 and go through the hassle of making sure you can play Japanese Saturn games? At the same time, I'm not big on the hardcore simulation games, so I have no idea if Train Simulator is good or not. I don't like sports games, so even though NBA Jam is widely considered one of the best of the genre, I'm uncomfortable recommending it.

That said, I think there are a few classics that most people will enjoy if they have even a passing interest in games. Games like Super Mario World (or SMB3), Mega Man X, Metal Slug, and Sonic the Hedgehog 2 are very safe bets. They're quick and accessible without being too hard or too easy.

I think a better way to approach this question is to look at what would be the best introductory game for various genres. Here are a few of my picks.

Adventure games: Indiana Jones and the Fate of Atlantis; Legend of Kyrandia 2: The Hand of Fate; Myst (or Riven)
FPS: Doom (1 or 2); Half-Life 2; Wolfenstein: The New Order
Platformer: Super Mario World
Shooter: Radiant Silvergun; Ikaruga
Run 'n' gun: Metal Slug; Contra
JRPG: Chrono Trigger
CRPG: Planescape: Torment; Baldur's Gate 2
WRPG: Oblivion; Skyrim

With any list of this nature, there are glaring omissions, and many people would disagree with my choices (though I did pick popular games). One thing to note is that I pretty much picked single-player games. I think the best thing you can do is download ROM packs for various consoles and try the games out. See what you like, then research more games like them.

Comment: Re:Freemium usually sucks anyways. (Score 1) 139

by Cinder6 (#47485471) Attached to: Google To Stop Describing Games With In-App Purchases As 'Free'

I really wish more games adopted a model where you just pay for access to the next level instead of placing toll bridges or a "pay to win" option. The first stage or area of the game is free (like a demo), and if you like it, you pay $X for the next area, and so on. That way, you only pay for what you actually consume, and anything you unlock is unlocked permanently.

Comment: Some drawbacks (Score 2) 304

by Cinder6 (#47083885) Attached to: Is LG's New Ultra Widescreen Display Better Than "Normal" 4K?

No bezels is nice. However, I have three 24" ASUS monitors with probably around 1.5" of bezel between them, and it's honestly something you get used to. When gaming, you aren't really supposed to look directly at the other monitors anyway (there tends to be a lot of distortion to the sides), so the bezels aren't as big a deal as you might think. I would prefer to keep 5760x1080 over 3840x1440, but that might just me. The extra vertical space is nice, but not at the cost of almost 2000px in horizontal resolution.

Beyond that, the "ultra-wide" LG monitor isn't as good for a lot of productivity tasks. With three separate monitors, you have the advantage of the window manager allowing you to maximize or snap to multiple points instead of one giant one. So you can have three maximized windows with the click of a couple buttons, whereas on the LG monitor, you have to manually position them to achieve the same effect. If you use the "snap to side" feature found in Windows and at least some Linux WMs, you can quickly have six windows side-by-side filling three monitors. Finally, if you're watching a video in one monitor, maximizing it only fills that single monitor, leaving you two others to use in the meantime.

Comment: Re:Never used this keystroke (Score 1) 521

by Cinder6 (#47078365) Attached to: Goodbye, Ctrl-S

IIRC the way you were supposed to do it was by clicking "Duplicate", which opened a duplicate, untitled copy of what you were working on. I actually like this functionality, as Save As can sometimes make it confusing as to which version of a document you're working on. I've seen "Save As" create a new copy of the file but leave the old one open for editing, and I've seen it create a new file and make that one the one you're editing. It's easy to look at the title bar and check, but it's also easy to forget. Apple's way involves an extra button click, but it's unambiguous.

Assembly language experience is [important] for the maturity and understanding of how computers work that it provides. -- D. Gries