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Comment: Games should not feel like work (Score -1, Flamebait) 204

by Castaa (#31019794) Attached to: Game Difficulty As a Virtue

Games of extreme challenge are either the result of rushed production with little real testing and correction of game balance. Or designers making the games to be a struggle in the misconceived idea that people will play it more because of all the retrying and struggle.

Games are an escape from your job, and not a job.

If God had a beard, he'd be a UNIX programmer.