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Comment Games should not feel like work (Score -1, Flamebait) 204

Games of extreme challenge are either the result of rushed production with little real testing and correction of game balance. Or designers making the games to be a struggle in the misconceived idea that people will play it more because of all the retrying and struggle.

Games are an escape from your job, and not a job.

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If it happens once, it's a bug. If it happens twice, it's a feature. If it happens more than twice, it's a design philosophy.

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