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Comment: Re:Yeah.. (Score 1) 418

by BurtCrep (#34342158) Attached to: Have I Lost My Gaming Mojo?

Well FUCK THAT, I will still be playing games as much when I am 60 as now that I am 30.

There there, now listen to this one sounding like a 10-year old saying 'I'm never going to kiss a girl'. If you haven't yet grasped that tastes change with time and that experiences begin to feel like "more of the same" after a while, I suggest you reread your post and take your own advice.

The question "Are you finding it harder, as you get more mature, to find something you want to play?" was clearly not intended at you.

Comment: Re:Protect Those Morons ... for some reason (Score 1) 362

by BurtCrep (#32337300) Attached to: Tabnapping Scams Around the Corner?

why the fuck do we care so much about them getting ripped off and having some money taken away when we should be sterilizing them surgically?

Because...

You said it: they're morons with money. It's that same money banks need in order to keep growing. And as you know, growth of your customer base is the foundation of capitalism. You can't even sterilize them, that would be bad for business...

Comment: Ideas don't make money... (Score 1) 266

by BurtCrep (#29758509) Attached to: Should I Publish Or Patent?

...but their implementations do. Except for rare cases, profit is directly proportional to the amount of effort put in implementation and marketing of your idea. Therefore:

1) publish the idea. Odds are, no one will pay attention to it anyway.
2) start working on its implementation, get the details figured out, remove the obstacles
3) start making a fuss about it, attract attention
4) if someone else tries to patent it, they can't: idea is not original because your initial publication is prior art

If you make money in this endeavor, bonus. If not, you'll have learned many things, perhaps made new friends, found partners, attracted some attention, made yourself a name, found a goal in life, etc.

Comment: Compete with free (Score 1) 34

by BurtCrep (#29217363) Attached to: Nokia Launches Pay-By-Phone Service
I suppose the trend is unstoppable by now as we all jumped right into it with our credit and debit cards. Still, I'm always amazed that people willingly pay to pay, that is, give a fraction of the transaction to some third party, just for allowing the transaction to take place. In the good old days of cash, the passing of money from one hand to another was free. Now it appears that every time I need to pay for something, I need to pay a little more. Is that really acceptable? Am I the only one who's not too excited by this?

Comment: Re:Virtual reality as a moral imperative? (Score 1) 473

by BurtCrep (#28540451) Attached to: On Realism and Virtual Murder
This is something I totally subscribe to. Popularity of violent games and movies is an indication that a good proportion of the human (arguably mostly male) population has battle fever, an urge to get involved in conflict and to come out the winner. I would guess that this inclination has been present in our species for a long, long time and is not about to recede -- just look at the world today. And when there is no real action, we indulge in games, competitions, sports. Hey, aren't the Olympics (the modern ones) based on a model (the ancient ones) that is a proxy for war? Games have long been an outlet for people, allowing to fill a need that cannot be filled in reality at the moment. I can't go out and be a bad-ass hero that bludgeons hordes of ennemies? So be it, I'll rent a Vin Diesel movie or play Halo. Makes me feel good to a point that I would even stay away from the real thing. Enroll in the army and go make peace in Afghanistan? No thanks. That cowardly attitude, magnified to an increasing fraction of population, means peace, the real one. Pass the word.

Surprise due today. Also the rent.

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