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Comment: There's a simpler explanation (Score 1) 262

by Bangback (#37064346) Attached to: Obama Administration Closing Recently Opened Datacenters
The big reason that data centers "quadrupled" was better documentation, not some massive influx of spending. The government extensively audited data centers in recent years and found numerous ones. When I was in the government, there were no "data centers" on our campus, but there were at least 10 "server rooms" or "labs" that shared a lot of characteristics. In the past few years, people got really worked up about counting data centers, hence a lot of marginal areas were sucked in. Hint: it made the reduction targets a lot easier if you include a bunch of closets and stuff you wanted to get rid of anyway.

This article takes a handful of random facts and discovers a conspiracy instead of actually asking someone who knows something about government IT.
Games

Why Are There No Popular Ultima Online-Like MMOs? 480

Posted by Soulskill
from the risk-is-not-our-business dept.
eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."
Music

ASCAP Seeks Licensing Fees For Guitar Hero Arcade 146

Posted by Soulskill
from the understanding-is-too-much-effort dept.
Self Bias Resistor writes "According to a post on the Arcade-Museum forums, ASCAP is demanding an annual $800 licensing fee from at least one operator of a Guitar Hero Arcade machine, citing ASCAP licensing regulations regarding jukeboxes. An ASCAP representative allegedly told the operator that she viewed the Guitar Hero machine as a jukebox of sorts. The operator told ASCAP to contact Raw Thrills, the company that sells the arcade units. The case is ongoing and GamePolitics is currently seeking clarification of the story from ASCAP."

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