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Comment: Re:Question for EVE players (Score 1) 620

by Apache (#33195824) Attached to: <em>EVE</em> Player Loses $1,200 Worth of Game Time In-Game

This is part of their RMT mitigation system. Specifically, players can exchange in-game money for extra game play, or can get in-game money by buying people additional game time. The "PLEX" in-game object is how this type of transaction is performed. The plex is tradeable and has an option to extend your account time in its context menu (which consumes the plex).

http://tobolds.blogspot.com/2009/02/nobody-minds-eves-legal-rmt.html

Comment: Re:Why would China do this? (Score 3, Insightful) 293

by Apache (#28518993) Attached to: China Bans Gold Farming

I suspect that the article is actually blowing out of proportion the MMO currency trading side of things. A quick googling shows that evidently gambling is illegal in china and the government has gone to lengths to crack down on it:

http://en.wikinews.org/wiki/China_steps_up_anti-gambling_campaign

If :
  A) MMO currency trading is not a notable contributor to China's GDP
  B) Virtual currency makes bypassing gambling restrictions easier
  C) China is genuinely interested in curbing gambling
It sounds to me like banning on-line currency trading is a no-brainer as it will criminalize the entry point people would use to get around local gambling restrictions. Any problem with MMO currency trading is purely incidental.

And I doubt China cares about the cost the rest of the world pays for [Titansteel Bar]s on the auction house..

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