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Crime

Audio Analysis Brings New Revelations From Kent State Shooting 289

Posted by timothy
from the puzzling-evidence dept.
a_nonamiss writes "The Cleveland Plain Dealer is reporting today on new forensic analysis by audio scientists Stuart Allen and Tom Owen on a recently discovered audio tape from the Kent State shootings. The analysis suggests that four shots from a .38-caliber pistol were fired 70 seconds before the National Guard opened fire on a crowd of student protesters, killing four and wounding nine others. The alleged shooter, student Terry Norman, was hired by the FBI to take photos of the protesters. It has been known for some time that he had a .38-caliber pistol on his person the day of the shootings, but he has always claimed that the gun was not fired during the protest, a claim that was backed up in sworn testimony from authorities at the time."
Data Storage

Why SSDs Won't Replace Hard Drives 315

Posted by Soulskill
from the infinitely-small-infinitely-fast dept.
storagedude writes "Flash drive capacities have been expanding dramatically in recent years, but this article says that's about to change, in part because of the limits of current lithography technology. Meanwhile, disk drive densities will continue to grow, which the author says will mean many years before solid state drives replace hard drives — if they ever do. From the article: 'The bottom line is that there are limits to how small things can get with current technology. Flash densities are going to have data density growth problems, just as other storage technologies have had over the last 30 years. This should surprise no one. And the lithography problem for flash doesn't end there. Jeff Layton, Enterprise Technologist for HPC at Dell, notes that as lithography gets smaller, NAND has more and more troubles — the voltages don't decrease, so the probability of causing an accidental data corruption of a neighboring NAND goes up. "So at some point, you just can't reduce the size and hope to not have data corruption," notes Layton.'"

Comment: Re:Your brain associates 24fps with film. (Score 3, Informative) 495

by Adriano ML (#31822142) Attached to: Do You Have a Secret Immunity To 3D Movies?
Please. We humans do NOT only perceive motion as Frames Per Second. Much as 3D sensing is done by a complex array of perceptions, Motion is much more dependent on our brains than our eyes. Read this carefully: http://www.100fps.com/how_many_frames_can_humans_see.htm

Comment: Re:FLOSS alternative? (Score 2, Informative) 204

by Adriano ML (#31821784) Attached to: Review of Adobe Creative Suite 5
Sorry, but Linux is a pretty DAMM good plataform for hollywood film studios. We've got Autodesk Maya, Softimage XSI and don't forget Blender, Cinepaint, Mentalray. Crap, even disney is using Photoshop over Crossover (wine) to cash-in some money. http://media.codeweavers.com/pub/crossover/case_studies/WaltDisney.pdf http://www.linuxmovies.org/software.html But, for the enthusiast and casual video editing, there is no good option yet. This is also true for music compositors.
Microsoft

+ - Why you should use OpenGL and not DirectX->

Submitted by stickyboot
stickyboot (845510) writes "The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer."
Link to Original Source

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