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Comment: Re:Ads (Score 2, Informative) 189

by 24-bit Voxel (#43644789) Attached to: YouTube To Offer Subscription Service This Week

What I do is when my show starts, I just take click toward the end of the show, after the last commercial but before the end. (Don't let it hit the very end.)

A commercial will play, then put I'll it back at the beginning. Enjoy a commercial free show from that point forward.

Hitting reload resets and you have to start over. I use Opera but I imagine it works with any browser.

The Military

United States Begins Flying Stealth Bombers Over South Korea 567

Posted by samzenpus
from the nice-day-for-a-flight dept.
skade88 writes "The New York Times is reporting that the United States has started flying B-2 stealth bomber runs over South Korea as a show of force to North Korea. The bombers flew 6,500 miles to bomb a South Korean island with mock explosives. Earlier this month the U.S. Military ran mock B-52 bombing runs over the same South Korean island. The U.S. military says it shows that it can execute precision bombing runs at will with little notice needed. The U.S. also reaffirmed their commitment to protecting its allies in the region. The North Koreans have been making threats to turn South Korea into a sea of fire. North Korea has also made threats claiming they will nuke the United States' mainland."
Mars

4-Billion-Pixel Panorama View From Curiosity Rover 101

Posted by samzenpus
from the take-a-look dept.
SternisheFan points out that there is a great new panorama made from shots from the Curiosity Rover. "Sweep your gaze around Gale Crater on Mars, where NASA's Curiosity rover is currently exploring, with this 4-billion-pixel panorama stitched together from 295 images. ...The entire image stretches 90,000 by 45,000 pixels and uses pictures taken by the rover's two MastCams. The best way to enjoy it is to go into fullscreen mode and slowly soak up the scenery — from the distant high edges of the crater to the enormous and looming Mount Sharp, the rover's eventual destination."

Comment: Re:Are people still playing this? (Score 2) 135

The problem with stopmo is that you need multiple people to pull it off.

First, the stop mo equipment is about $60k right now for the good stuff, but it is coming down.

So you spend 60K, and hire an actor to do the motions, then hire a technical guy to capture the data, then hire an animator to clean up the key frame data because it's too big.

Now what's the one thing an animator doesn't want to do? That's right, fix up somebody else's shit. So they don't, most animators *hate* stop mo, and rightly so as it's basically taking food out of their mouths.

So you're looking at about $70k for doing some basic stop mo, and it probably wouldn't have taken nearly as long or much to do it by hand.

As to why things don't sync up? Well, blame marketing. They outsourced all the asset creation, and than at the last minute made the character go slower so the game took longer. I assure you, when the animator did the original animation, it was perfect. Either marketing/management, or the game engine itself fucked it all up.

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