The game is sold for 10 euro a copy.
600,000 / 10 = 60,000 copies sold in one month.
1 month = 30 days
60,000 / 30 = 2000 copies/day
That means, on average, the game sold 2000 copies every day of the last month.
Is that a reasonable number?
On the minecraft site, the number of copies sold in the last 24 hours is constantly shown. As of this post that number is 4486. So it is clear that 2000/day is well within the realm of possibility.
This isn't even a particularly massive number for a successful indie game. World of Goo was on sale last year (a year after it was originally released, I might add), and made 57,000 sales in a single week. (Due to the nature of that sale, about 17,000 basically got the game for free, so a more accurate number is around 40,000 sales over that period.)
So no- you really don't need a conspiracy theory to explain these numbers.
Make these classes tough so that no one graduates without knowing how to deconstruct an argument.
What will that accomplish? All the conspiracy theorists end up being high school dropouts? They'll have to learn to use doublethink to be able to understand critical thinking and logic, and completely ignore it when regarding the object of their paranoia? It sounds a lot like what we already have.
The Hunter class can put skill points toward reducing sway when scoped in.
Whom computers would destroy, they must first drive mad.