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Comment Innovation (Score 4, Interesting) 131

This article seems to miss the point that the N64 introduced a number of new things that Sony shamelessly copied - take the Rumble Pak and analog stick for example.

The games are different from the PSX - Mostly "meh" titles, and maybe a dozen games that were to die for.

I'm currently developing homebrew for the N64, and from a hardware standpoint, the design is very forward-looking. The RCP 3d coproccessor was fully upgradable - the game transferred microcode to the RCP to tell it how to draw polygons, for example. This was a very sensible design choice - as Nintendo optimized their Fast3D microcode, you got better speed in the game you were developing.
Unfortunately, Nintendo neutralized that advantage by not making microcode tools available until it was too late - some developers did some amazing things by writing their own microcode (Boss Games, and Rare for example)
It was a pretty solid design, the only glaring limitation I can think of is the small (4KB) texture cache and high memory latency (making the N64 fill rate limited, instead of polygon limited.)

It's a shame Nintendo didn't make it easier to develop for - it seems they kinda pulled a Sega with it, and lost some 3rd party support. In any case, it's quite an adventure to learn about.

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