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Comment Reminds me of the Timberjack (Score 5, Informative) 84

This sort of technology has been available for some time, I remember seeing this six-legged forest machine complete with crane and cutting machinery back in the early 2000s: http://www.youtube.com/watch?v=lYh54Qdh_5g Apprently it was developed in Finland by John Deree, and was only displayed rwecently (2012 press release): http://www.deere.com/wps/dcom/en_US/corporate/our_company/news_and_media/press_releases/2012/forestry/2012apr10_walking_harvester.page

Comment I have used it since the beta (Score 5, Informative) 372

I have actually used it since the beta invite popped into my inbox. For those of you who havn't tried it here is a short summary:

I run Arch Linux, which is not supported. Valve only supports Ubuntu and provides the software as a .deb file which contains the "bootstrapper", basically a "netinstall" version if you were to make a comparision to the average Linux distro. The bootstrapper is easily taken apart via a script in the custom installer program that some of the Arch Linux folks whipped up and ends up installed system-wide by default.

This caused some problems for people like me, who are too paranoid to install untrusted software system-wide or even in my own home directory. I gave it a separate user account and denied the installer root access (which it asked for every time it tried to auto-update). It cried and bugged out, but you could run TF2 from day one. As they continued to improve the software they actually listened to the complaints at github (where they keep their Linux issue tracker) and made the software runnable as a regular user. It now resides completely inside my 'steam' users directory and the bootstrapper is long gone from the system-wide install.

If you are like me, and only run ALSA, hating PulseAudio's tentacle guts, you can actually run Steam anyway. They are using SDL as the backend, so when launching Steam you just export SDL_AUDIODRIVER=alsa before running it, and you'll get sound! Even in-game voice is operational, but you still can't permanently disable it to get rid of all the jackasses screaming into the microphones.

Steam itself still uses the look from it's Windows roots, the ugly custom-skinned UI. And it can't be resized on my machine, which runs PekWM. It is also slow as molasses to start, and so is TF2. That might be in part to me using ONLY a 3G modem for my gaming though. The store also works like a charm.

An interesting feature is that you can actually switch between the OpenGL game window and the rest of your desktops seamlessly, with no apparent bugs or performance loss. Faster and more painless than on Windows. This wasn't always the case though, as early versions would switch to your desktop as soon as you got an archievement and completely screw up your mouse input once you switched back. This has been long since fixed though.

The only recent bug I came across was an apparent lack of support for multi-user environments, where I once started the bootstrapper as my regular user by mistake and let it install, thinking it was an regular update. Once it was up I figured what was wrong, uninstalling it and starting up as the 'steam' user, whereas it sefaulted hard. It took several hours and a lot of support ticket reading to figure out that leftover temporary file descriptors left from the first session screwed up the second one. Kinda stupid bug for a modern software, but that's what beta testing is for I suppose.

For me, Valve has really made my Linux experience a lot better. Hat's off to them. Now I just need to find some TF2 servers with players that are as beligerent and offensive as me!

Comment Re:Why would they want to innovate? (Score 1) 378

As a small inventor vs. a large company you're screwed anyway. You are right in that they will copy it and kill your business, but you are wrong to think that patents will protect you as a small-time inventor and business. The large company will simply dig up a couple of existing patents from their portfolio which your original invention MIGHT infringe upon, and all of sudden it's you that are the infringing party. It doesn't even matter if they are valid patents or not, because few small developers can afford to fight the large corporation in court in order to find out.

Comment Tracking and XSS for the masses (Score 5, Interesting) 142

And this comes as a surprise to anyone? The real danger is the proliferation of these services into everyday life. We already have examples of employers that demands access to prospective worker's Facebook accounts in real life. How long before you are viewed as being 'suspicious' for not having an account and sharing all your intimate details with the rest of the world? Everyone is doing it, why not you? Do you have anything to hide? I am also sure that Facebook themselves will in no way use the third-party data in order to track their users visits on other sites, would they?

Submission + - NBC/Universal has trademarked Flux Capacitor (eevblog.com)

xarragon writes: Australian engineering video blogger David Jones's Zazzle store was hit with a DMCA takedown notice since NBC/Universal has some unspecified claims to his drawing of the flux capacitor from the movie "Back to the future", despite the fact that it is an original drawing of his own.

Comment Re:Because knowing is half the battle (Score 1) 380

The next step of Gates' plan: Regroup all his weather-altering devices into a single prototype named the Weather Dominator. Proudly go on the air while wearing his blue uniform and matching helmet with mirrored facemask and announce his global domination plans. COBRAAAAAAAAAAAA!!!

Rofl, exactly what I was also instantly thinking of. Just think of the possibilities here, G.I. Tux action figurines, anyone?

Television

Submission + - Simpsons not allowed during prime-time in Ecuador (google.com)

xarragon writes: "The left-wing government in Ecuador has barred "The Simpsons" from being shown between 06:00 PM and 09:00 PM pending a government investigation of it's effect on kids.

'A government-backed regulator will assess the program's impact on "boys, girls and teenagers," and wants to restrict its broadcast "to assure the protection" of younger audiences.'"

Comment Teach both if you have the time. (Score 1) 454

I would go with a mix. Teach your students the basic concepts, and then let them try each software out. Explain to them the importance of not learning a tool, but rather a technique. Then let them decide which tool they prefer, and have seminars where the different user groups show each other how they accomplished their task with their software of choice. As for Gimp's UI, i like it. It is consistent with the GTK toolkit, easy and clear. Granted it is not perfect, but the interface is not at all a problem unless you are a complete Photoshop addict. And as a side note, I've gotten hired explicitly BECAUSE I had Gimp knowledge. So it is not wasted effort learning it.

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