As someone who prefers almost any other OS other than Windows for my main, I still have problems believing that AAA gaming developers will make the big move to support an OS and framework that only covers a minuscule percentage of users.
I used to really be into running games under wine for Linux and OS X (osx86 *cough*), to the point where I would apply patches and do custom wine builds to get my favorite games running. I eventually just let go of it after 8 years and decided to always keep a Windows install ready for games and nothing else. That's probably why I haven't had much interest in SteamOS. It's a wonderful idea and I support it, but you need to win over the big players. The big players will most likely find SteamOS support to be financial waste. I'm glad that the amount of Linux games on Steam continues to rise, but like TFA says, it's just not worth the time and effort to optimize for Linux and in many cases not even try at all. There are many Windows applications that use a cross-platform framework that has wonderful support in X11, but why won't the company release a Linux or *nix version? Time, money, and less profits based on the amount of active desktop Linux users.
As the way things are going, SteamOS will be a great platform for indie games, that's for sure. But Ubisoft? Rockstar? EA? Activision Blizzard? I don't see that happening in the foreseeable future.
Perhaps I'm just getting old or something, but I've actually started to move closer to consoles, even with my nice PC setup that was the latest and greatest in 2013 which I keep around. The interest with indie game developers porting their PC games to PS4 makes me feel I made the right choice with getting one over an xbone. I wish the wave of Linux gamers receive the support they need to defeat this obstacle, but with its small percentage and the fact that it comes down to money and manpower to port and optimize games, it will unfortunately take some time for this to become a reality. If it happens, expect me to be there and ready to make the move from Windows when it comes to gaming.
Though the source code has supposedly been released under GPLv2, according to their website. Confusing.
Which MAC are you talking about? It's an acronym for more things than you may know.
http://en.wikipedia.org/wiki/Mac
If you're referring to the shortened nick for Macintosh, spell it as so. As for MAC, well you're just feeding the bad habit that people on the internet somehow created. I personally read it as Media Access Control initially (when people type MAC, referring to anything). Anyways. It's a simple name. Learn how to type it right.
I find it upsetting that my online access to my bank account has a password limit of 10 characters which are also limited to letters and numbers. I've called and complained, but of course the silly stupid customer doesn't know anything about anything. Here's the exact limits according to their website:
Password must be between 7 and 10 alpha-numeric characters. Acceptable characters for passwords include combinations of any of the following characters: a-z, A-Z, 0-9, !, @, #, $, %, ^, &, *, (, or )
I hate retarded security.
can we please get back to arguing now?
Yeah, right after I finish beating Doom III by "I.D." software running on my "MAC".
I wouldn't be surprised if the poster pronounces daemon as "daymon" either. The geek ego sure seems to get in the way of learning how to pronounce things. It looks like devs these days will have to provide audio files to show how to pronounce their work.
*shakes his head at correct pronunciation deniers*
Old programmers never die, they just hit account block limit.