Comment Re:never heard of this jMonkeyEngine (Score 1) 184
Torque was also one of the better engines I've tried, and so very much better than Gamebryo, which was supposedly great as NetImmerse, but years of aging and mismanagement left it a steaming pile of poo by the time I got to try it. I haven't used Torque in a long time though - I can imagine if they didn't rewrite it there'd be problems today. I remember hitting the same problem on an engine I was working on with Mac support when OpenGL 3.0 came out. 3.0 completely tossed out the state machine and you need to manually do everything yourself. That means large parts of OpenGL engine code needs to be rewritten (functionally it works much more like HLSL and Cg, so at least porting shaders is easier now).
I still haven't tried many of the newer commercial engines that aren't free like CryEngine or some that are like Source 2 and am curious what devs think of them. I'm not a huge fan of Unity or Unreal Engine so far, but that may be the curmudgeon in me that is used to other game engines.