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Censorship

Submission + - Aussie Government Mulls R18+ For Games (theage.com.au)

Xiroth writes: The Australian Government is currently soliciting public input on a recently released discussion paper assessing whether games should have an R 18+ classification available to them. If you're interested in having your voice heard, you can submit your comment here, although please make sure that any comments are reasonable and rational or your submission may end up being counter-productive.

Comment Re:NASAs first priority (Score 1) 123

Armageddon and other Hollywood flicks have lead us to believe that we have the power to blow apart masses thousands of kilometers wide, which I really don't think we do.

Th-thousands of kilometres?! Good god, how many rogue planets are there? Earth is only 12,000km across.

No, the asteroid that is likely to have wiped out the dinosaurs and created the K-T boundary was estimated to be about 10km in diameter, and that impact is estimated to have had the power of about 100 trillion tonnes of TNT - about 2 million times the size of the largest nuclear bomb ever tested (Wikipedia link).

No comment on whether that would be feasible. It's within the realms of possibility with current technology, but would be incredibly, ridiculously difficult. Still, saving the species may be worth it.

Comment Re:A good combination of a storyline and graphics. (Score 1) 506

The rear half of a mutant rat, with a nice green-brown mold for extra flavour. Delicious. Unfortunately breakfast was interrupted by the other blokes digging a pit under our position and I lost it in the ensuing fight.

Now, with that out of the way, I too dislike feeling like I'm a pretend character, essentially because I tend to get too sucked in if I allow it. I like my life, I don't want to feel like I need to be someone else to enjoy myself. But I play games to explore other peoples' minds - the minds of the game designers and developers.

Different people have different reasons for playing (or reading or watching). There is no one true way, and I reject any attempt to impose your preferences on my enjoyment.

Censorship

Submission + - Australian web filter to censor downloaded games (theage.com.au)

Xiroth writes: The Australian Federal Communcations Ministry has confirmed that they intend to use the planned filter to block the download of games that have been refused classification by Australian classification authority, the OFLC. As a Electronic Frontiers Australia spokesman noted, 'This is confirmation that the scope of the mandatory censorship scheme will keep on creeping.'

Comment Re:"functional programming languages can beat C" (Score 2, Interesting) 502

Finally, his code seems typical of what I've seen from good LISP programmers -- including even at times myself. Poor documentation. The code is simple, elegant, and should "speak for itself". Well it doesn't. Not to someone trying to maintain it.

C programmers -- perhaps because of the nature of the language -- seem less prone to this particular trap, though still bad.

Most likely because it's much easier to verbalise what a small segment of C is doing compared to a small segment of LISP. When writing C, I usually have a mental running commentary of what each line of code is doing. When writing LISP, I found that thinking about what it was doing in English was only stuffing me up, and I really had to let go of that kind of 'verbal thought' and think quite differently - in some ways more mathematically, but in some ways unique to functional programming. All this does make it a little more difficult to write comments for LISP, since 'shifting gears' to write in plain English is a much more difficult leap.

Comment Re:Meanwhile over in Congress (Score 1) 311

Of course, religion based ethics say no. But what about your own, non-religious ethics?

I can't speak for the GP, but my own non-religious ethics would definitely say no. Using disproportionate influence gained in a manner that is against the agreed-upon rules to do something that affects those who followed the rules and would not want that outcome is not just - when there is general agreement that the rules are appropriate, then breaking them is not the right thing to do, no matter what you believe will result. Unless the rules are clearly unjust, work within them for change.

Followers of Abrahamic (Judaism, Christianity, and Islam) religions do what they feel is the good thing to do. Good and evil - morality - requires an absolute arbiter, which they have in their god. I do not believe in a universal arbiter, therefore I do not believe in good or evil. Instead, I see actions as right or wrong - justice as best we can see it with our imperfect understanding. We may not get it right every time, but in accepting that our notion of justice is imperfect we have the capacity to learn and improve.

Comment Mod Up Informative (Score 1) 101

Yup, one of the funny little twists that result from relativity is something that happened 630 million years ago also happened just now from a different frame of reference, and both are entirely accurate. So from the perpective of the right frame of reference (in this case, it would involve something travelling at 99.9999999999999% of the speed of light from our frame), this is a recent event.

Comment Re:Democracy (Score 1) 216

So far as I can see, democracies have never had anything to do with the will of the public, just the will of their elected (from a pitifully small selection of) representatives.

Here's a rarely acknowledged truth about democracies:
The main strength of democracies isn't that you can choose who get's in to power. It's that you can easily kick leaders out of power.

The true strength of democracies is that they don't descend into civil war on a regular basis whenever a leader like Nixon or Bush comes along. The idea that you can choose who replaces them is cute, but doesn't really stack up all that well with the facts and, really, isn't nearly as important.

Comment Re:Yes (Score 5, Insightful) 1316

Sorry, but that's utter tripe. Sure, once you've made it you might not have to work hard if you don't want to. But, unless you're born to it, you do have to work hard to get places - even if you're lucky or even corrupt. I used to have this attitude too, figuring that I'd just do the bare minimum of work that would give me the chance of getting that golden luck. It got me absolutely nowhere - if you really want to build a business or launch a product, you've got to work your freaking arse off.

I'm not entirely sure where I got the idea that if I'm working hard then I'm not doing it right, but I know that it sabotaged me for years. Hard work by itself doesn't directly equate into wealth - if you're not working on something that won't be particularly profitable, no matter how hard you work you're not going to get much out of it. But not working hard means you're definitely not going to make it, unless you'd prefer to count on winning the lottery.

Comment Support and development (Score 2, Interesting) 159

Creator Valve was a developer, not a publisher or distributor, and the service's opening months were marred by bottlenecks and a frustrating online registration experiment.

And in fact, the problems stemming from Valve being historically corporate-facing (publisher-facing) rather than direct consumer-facing company are still being felt. Their customer service is infamously bad, and their policies when things go wrong seem almost specifically tailored to piss off the customer as much as possible.

The software is decent (although I'm still quite unhappy with the intrusiveness of the DRM), but software alone won't take them all the way. I'd suggest that there needs to be a near-complete split in the company - one which focuses on game development and one which focuses on game delivery, as the two are completely different in the approach they need: product development vs service delivery.

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