We now abbreviate journals in the firehose... so they are more like slashdot stories with a Read More link to the full text.
The big user facing change this week was structural: historically we had 2 different "skeletons" on Slashdot, but with this refresh we unified to a single one. This change simplifies maintenance for us quite a bit (maintaining the idle section and the firehose views of the same data was a royal pain).
You also will see some changes to the firehose.pl layout. We're playing with the tab layout a bit, moving some menus around and better integrating the core functions into the site chrome. It's a bit buggy atm, so feel free to email me if you see something wonky. We're extinguishing a few minor brush fires but there's no forest fires that we're aware of.
I thought I'd share a set of about 120 photos I took at Anime Weekend Atlanta this past weekend, mostly of cosplayers. All Safe For Work, per AWA's dress code policies...
The first real change is that we've changed the meanings of the UI around. The old system is 'Fair' and 'Unfair' and the new system is '+' and '-'. The meanings are subtly different. You are no longer rating individual 'Insightful' or 'Troll' or whatever... you are now stating basically "Is this comment good or bad for you". Personally, since I find very few Score:5 funny comments to be actually really funny (and not just cliche memes) I '-' most of them. You are encouraged to be harsh if you don't actually think something is insightful or funny, call it such. The system encourages more of what you + and less of what you -.
You are also welcome now to do more than 10 m2 per day... however we internally have diminishing returns after 10, so you can do more, but they start to matter less and less.
There will undoubtedly be bugs so feel free to email me or vroom at slashdot if you find them. Probably next week or so we'll move this out to everyone, so your assistance is appreciated.
First the madness. We had nine people in my group tonight. And I got an unexpected PK.
I'm not going to try to explain the whole session...It was incredibly chaotic, the party split into four active units, and a town was left in ruins. I'll tell you how that went, though...
The first active unit basically waited outside the town. The characters stayed out of trouble, but it meant the players were pretty much sitting there doing nothing for most of the session.
The second active unit was a ghost PC that decided he was going to haunt the (quite occupied) jail. We use the damage-dealing variant for turn undead. He had 12 hit points. The cleric had extra turning. And he failed his check to regen at his body in 1d4 days...So I got a PK because the player was an idiot. (In his defense, he was a 13-year-old kid who'd only been playing for three weeks. But that doesn't mean he wasn't an idiot as a player.) He later told me that what he'd done was incredibly stupid...
The third active unit is a character played by a guy known around here as Jinto Linn (or kilocmdrlinn). He investigated the cliche mysterious old abandoned mansion and found some key plot/quest items, getting torched by a trapped chest in the process. Then he hung out with the first active unit.
The fourth active unit raided the magic/weapons/armor shop in town. They told one of the characters (who was a bit unstable) to set fire to a couple houses at the outside of town, so the police and the mage who ran the shop would get drawn into efforts to put out the fire. That character (controlled by me, because the player was rolling up a more mellow character) went on an arson spree which included burning down the jail. The rest of the unit broke into the shop, set off a couple traps, and made off with a coffin full of loot. So now I have to figure out how much they got away with. And how much of it is traceable.
Incidentally, the coffin was being carried on the back of the party tank. It held the corpse of the ghost (as a place for the ghost to return to after 1d4 days) until they dumped it out and left it in the shop.
Now the logic. The group is splitting. I'm getting at least five of the players, one of my former players is going to run a Shadowrun campaign with at least two of the players, and another player is on the fence as to which campaign he'll go to.
I've got a dirty secret. I prefer playing as DM than as a player. The reason is simple...I don't like waiting.
When I'm a normal player, I have to wait for my turn. Depending on the number and quality of players (and I've been involved in an excessively large group with a few slowpokes in it.), that can be a lot of down time.
As a DM, every turn is my turn. Sure, it's harder; I've got to keep a bunch of people from getting bored, and I've got to fit a plot into the player chaos. I've got my faults as a DM, but I'm getting better at it. And I'm never bored. Frustrated and angry at times, but never bored.
Fepic Ale was first brewed by a gnomish bard with a penchant for alcohol and pranks. His intent was to brew an unassuming alcohol that would reduce the stoutest of men into gibbering idiots. He used it to great effect in performances, daring anyone in his audience to take a pint and remain standing. If nobody took the dare, he would bring out his lovely assistant, who would offer to spend the evening with anyone who could take the pint and still talk intelligibly.
Some took the dare, but many jumped at the opportunity to prove themselves to the lovely assistant. For many years, nobody beat the drink.
However, one day the bard was introducing his new, beautiful and youthful--but legal--assistant to the crowd. Every man in town wanted to try for the young lady. The bard, making eight silver on every pint--and more than a little greedy--modified the wager. If, after two pints, the man was still standing, he would be allowed to spend the whole night with the assistant.
Well, if you flip a coin enough times, it will eventually stop on its edge.
Out of the hundred men who drank Fepic Ale that night, twelve died, eight-seven passed out--and one bear of a man remained standing. True to his word, the bard left his assistant in the hands of the man, who enjoyed himself to no end that night. Meanwhile, the bard, being responsible for the poisoning death of twelve men, fled town.
The next day, the assistant, sore in many ways, but mostly sore at the bard, was arrested by the town's sherrif. In exchange for her freedom, she offered to lead a group of deputies to the bard who concocted Fepic Ale.
They traveled for several days, and eventually caught up with the bard. The young woman was bound to a tree while the deputies confronted the bard. The bard resisted, and was killed in the struggle. The deputies freed the young woman before returning to their own town, leaving her all of the bard's posessions, sans one piece of parchment that had a recipe for an ale on it, which they had burned on the spot.
While she said nothing at the time, the young woman recognized that what they burned wasn't the recipe for Fepic Ale, but for a milder drink the bard had picked up in another town. After searching her new posessions, she discovered the true recipe, hidden in a pouch in the dead bard's clothing.
While the deputies swear they killed the bard and destroyed the recipe, there are occasional rumors of a performer daring and teasing audiences with Fepic Ale in towns small and large alike.
FEPIC ALE: Alcoholic beverege. Fort save DC 25 or be intoxicated. Fort save DC 16 or take 2d4 INT and 2d4 WIS damage.
Twice tonight, Comcast has blocked *.google.com. "reader.google.com" redirects to an MSN Live Search for "reader google", while "mail.google.com" redirects to an MSN Live Search for "mail google".
I guess it's time to bite the bulllet and reboot my router[1], so I can switch to OpenDNS.
[1] Meaning at least five minutes of No Internet, as a consequence of Comcast's modem sucking so badly.
We also added a thing to 'collapse comments after reading' which I think I might turn of as a default setting soon. This is only usable for subscribers atm as well. But basically, as you navigate through a discussion, it collapses the comments you've read after you move on. This makes it really easy to navigate large discussions without having to scroll over 150 comments you've already read.
we're aware of a number of annoying bugs, but hopefully most of them will be squashed by Pudge for this weeks code refresh. If things are stable, we hope to roll this out for everyone rsn.
also my baby cut his first tooth yesterday. My furniture will never be ungnawed upon again.
So one of the PCs has the ability to detect magic at no expense. So
he tells me he's going to be continually casting detect magic.
Well, you know me, I don't plan details of my session far in advance.
So this poses a problem; It makes random generation of spoils after an
encounter impossible. And it raises questions of "well, he was in the
tavern with us, I should have detected it then" and other problems of
spontaneous backstory generation.
If he's going to poll continuously, I'll throw in some spam...
"Do I detect any magic?" "Yes."
"Where is it?" "On the ground below."
"What do I see there?" "A broken sword." (I think, "Hah! A useless
magic item. That's what you get.")
"Well, a sword loses its magic when broken, so it can't be the sword."
(Oh shit. Didn't know that. Ok...)
"I take the sword." "You find an anthill."
"Is the sword magic?" "No."
"Where do I detect magic?" "Where the sword was."
"The ants are magic?" "Yes."
"Cool! I bottle up some of the ants." "Alright..."
(Grr...I've greated something persistent. Maybe I can get him to drop it...)
Rest of the party continues on, starts leaving PC behind. PC leaves
to catch up. They take care of some business, get outside
The rest of the party members go on without them. PC fills his only
flask, and catches up with the other party members. Wizard fills a
flask, continues. Party beds down for the night, then they move on.
After a while, they come across the ant hole again.
PC starts collecting ants again. Wizard comes along, and asks what
he's doing. PC indicates that he found magic ants. Wizard goes,
"Cool!" and starts filling flasks with them.
PC fills his flask, moves on, and the ants start following him and the
wizard. PC catches up with the party, while the wizard obsesses with
filling all nine of his flasks, moving backwards ahead of the ants as
he does so.
Dusk falls, party beds down. Wizard fills all of his flasks, but
notices that the ants are moving toward him quicker, and, now that the
light has dimmed enough to see, are even glowing red. Wizard breaks
into a hustle in the direction the PCs went. PCs, in their last watch
for the night, see the approaching wizard and the red river catching
up to him (at almost ten feet per second...these ants get *fast* at
night.).
When they see the wizard, they bug out and cross a nearby river. The
ants pace them until dawn, when they slow down. Meanwhile, PC did a
couple tests and determined that it was the ant-filled flasks that
attracted the colony, not any of the PCs themselves.
Dawn breaks, the party reaches town, and the PC starts concocting a
plan where the town would become beset by raging magic fire ants that
only he knows how to remove. But first, he's going to check with the only magic user in town to see if he can use the lab to convert the ants into some sort of reagent....
45% off if you order before the June 6th release date. Link.
We've been playing 4e pre-gens on weekends. 4e actually makes combat interesting for spellcasting classes like clerics and wizards. I've even got players pushing me to port my 3.5e campaign to 4e. I probably will, once I port the villains over.
"The one charm of marriage is that it makes a life of deception a neccessity." - Oscar Wilde