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Role Playing (Games)

Submission + - Virtual property is a bad idea; here is why

pacergh writes: Many legal commentaries on virtual property argue that it should exist. Others argue why it can exist. None seem to explicitly spell out what virtual property will look like or how it will affect online worlds.

Lost in the technology love-fest are the problems virtual property might bring. The Virtual Property Problem lays out a model for what virtual property might look like and then applies it to various scenarios. This highlights the problems of carving virtual property out of a game developer's rights in his creation.

From the abstract, "'Virtual property' is a solution looking for a problem." The article explains the "failure of property rights to benefit the users, developers, and virtual resources of virtual worlds."
Role Playing (Games)

Submission + - What rights do we have in MMOG gold/accounts? (bepress.com)

pacergh writes: "A new legal paper argues against extending property rights to virtual stuff.

"Extending the common law of property to virtual objects and virtual worlds deprives the people who own the hardware running virtual worlds the right to control their own property. Such an extension results in conversion through conversion — the property interests of the virtual world's creator, the hardware and intellectual property supporting the world, become subject to a new virtual commons. This removes the freedom of virtual world creators to design worlds of their own imaginings. In addition, it will have a chilling effect on the creation of new virtual worlds."

People buy and sell World of Warcraft gold and accounts. Before WoW, people bought and sold Ultima Online gold, weapons, and accounts. Heck, I know I've maybe bought some WoW gold in my day. But the question is what kind of rights do we gamers have in the stuff we use in the online games we play? And what kind of rights do the developers have, or should have?"

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