Computer Graphics With Java 218
Michael Grady writes "Computer graphics has become an
indispensable part of mainstream computing and the undergraduate
course in computer graphics programming is often one of the most
popular courses in the curriculum. In the early days, such courses dealt with low level
implementation details and algorithms such as converting lines to
pixels, filling rectangles, view clipping and anti-aliasing. When OpenGL arrived on the scene, it was welcomed as an efficient and
powerful, procedure-oriented library that kept many of the low level
details out of sight. The sort of projects that could be tackled in
an introductory course became much more impressive. That was back in the 90's. Is
there a way to build a course covering the basic computer graphics
concepts and techniques which takes advantage of object orientation
and higher levels of abstraction? I believe the authors of Computer
Graphics using Java have found a way." Read below for Michael's review