And you have assumed I am the only developer.
How many seats of Flash CS5 do you have to purchase before the per-seat cost falls below $600?
And you have assumed all of my developers are proficient with xcode/objective-c/mac os x.
And you're assuming that all of your developers are already proficient in Flash.
And you have assumed no other costs involved with purchasing new hardware.
This one is actually a valid point. There are indeed other costs, but a keyboard, mouse, and display do not increase costs significantly.
So I will now assume you have no clue about the business side of development (or business in general).
I know plenty about business. You want maximum dollars for minimum effort. Wanting that is fine. But the shit you and the rest of your buddies on elance develop is probably just that--LCD shit.
You must use apple, apple, and apple only. If you choose to use anything but apple, you cannot use apple. So in order to develop anything useful for apple, i MUST fork over more money to apple. What's wrong with this paragraph.
Nothing. You just don't like it. Too bad.
Your statistics are void because they are about smartphones and they were compiled before the ipad was released. Care to provide a different set of statistics to further prove my point?
Instead of trying to find a set of statistics you might like, how about you cherry pick the market you want and share your statistics with me?