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Comment Re:Lack of appropriate options gripe: (Score 1) 230

I pay with a contactless credit card very frequently, which uses the same technology (at least outside the USA). I don't see the attraction for paying with my phone: I have to get something out of my pocket, and it's easier to touch a plastic card to a reader than unlock a phone, presumably open an app, authorise, etc.

Comment Re:Really, Slashdot? (Score 1) 230

Credit card security is a joke everywhere. The system is just insecure by design. I don't understand why it is still used. Bank cards (EC/Maestro) are better in every way.

Outside the USA, there's no difference in security between these two things. That was the point.

Comment Re:File extensions? (Score 2) 564

There are two problems. The first is that the OS allows you to run porn.jpg.exe having downloaded it from some random place on the 'net. I don't think that either OS X or Windows do: they'll both pop up a thing saying 'You are trying to run a program downloaded from the Internet, do you really want to?', which isn't normally something that happens when people try to open a file so ought to trigger them to avoid it (if it doesn't, then seeing the .exe extension probably won't either).

The second is that the OS allows programs and other file types to set icons at all before their first run. This also leads to confused deputy-like attacks where you think you're opening a file with one program but are actually opening it with something that will interpret it as code. The solution to this is probably to have programs keep their generic program icon until after their first run. If you double click on something that has a generic program icon, then you probably intend to run it...

Comment Uh, what? (Score 2) 91

an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers

This removes the need for a shader language parser in the graphics driver. It still needs a compiler, unless you think the GPU is going to natively execute the bytecode. If you remove the compiler from a modern GPU driver, then there's very little left...

Comment Re:c++? (Score 2) 407

C++ is a language that is very good for generic programming. It doesn't really meet Alan Kay's definition of OO (and he's the one who coined the term), nor does it pass the Ingalls Test for OO. It has classes, but method dispatch is tied to the class hierarchy so if you want to really adopt an OO style you need to use multiple inheritance and pure abstract base classes, which is a very cumbersome way of using C++.

The worst C++ code is written by people who are thinking in C when they write C++, but the second-wrost C++ code is written by people who are really thinking in Smalltalk. If you're one of these people, then learn Objective-C: the language is far better at representing how you think about programs.

Any programming language can be used to write code in any style. You can write good OO code with a macro assembler if you want. However, every language has a set of styles that fit naturally with the language and ones that don't. You can force C++ to behave in an OO way, and it sort-of works, but it's not using the language in the most efficient way.

Comment Re:C++14 != C++98 (Score 1) 407

The main advantage of auto is in templates, where the type is something complex derived from template instantiations. You simply don't want to make it explicit. Oh, and in lambdas, where explicitly writing the type of the lambda is very hard (though you generally cast to std::function for assignment). As to using a float instead of an int... I have no idea how you'd do that with auto. The type of auto is the type that you initialise it with. If you're using a platform where you don't have hardfloat, then why do you have APIs that return floats? There's your bug, the use of auto was just a symptom.

And if you've never seen anyone use the algorithms library, then you must be using C++ in a very specialised environment. I've not seen any C++11 code that didn't use std::move. I've rarely seen a nontrivial C++ file that didn't use std::min or std::max, and most code will also use std::copy. The only code that I've seen that didn't use the algorithms library included is own, poorly optimised and buggy, versions of several of them.

Comment Re:c++? (Score 2) 407

First, WindowsMaker doesn't use Objective-C, it's written in C. However, GNUstep, which is the open source implementation of the Cocoa frameworks (originally the OpenStep specification, but they're tracking Apple changes) could use more help! Oh, and we support (on *NIX) a superset of the Objective-C language that Apple supports on their products, so I wouldn't say that Obj-C is more limited on Linux.

That said, and I say this as the maintainer of the GNUstep Objective-C implementation, I'd recommend C++, but with the two caveats:

  • C++ is not an OO language. It sort-of supports OOP, but writing OO code in C++ is not the natural way of using the language.
  • Don't look at any version of the language before C++11. It's just terrible and will damage your brain.

C++11 and C++14 have cleaned up C++ a lot. With shared_ptr and unique_ptr, you can write code with sane memory management. With perfect forwarding, lambdas, and variadic templates, you can write code that has most of the benefits of a late-bound language. I like a lot of Objective-C, but Apple broke the 'simple, orthogonal syntax' when they added declared properties and a few other things. Any successful programming language eventually becomes a mess of compromises and ugly corners. Some, like Python and C++, start that way, but at least C++ has been slowly improving over the last couple of versions.

The one thing where Objective-C is still a clear winner is in writing libraries that want to maintain a stable ABI. This is insanely difficult in C++ because the language doesn't have a clean separation of interface and implementation and relies a lot on inlining and static binding for performance. The down side, of course, is that once you have a library in Objective-C you're limited to consumers who also want to use Objective-C.

Oh, and Qt GUIs suck beyond belief on OS X - not sure what they're like on Windows, but I wouldn't recommend them for a portable UI. Good MVC design and a native UI is the only way to go if you really want a cross-platform GUI app that doesn't suck.

Comment Re:Nice resolution (Score 1) 96

I agree that VR is ready for a wider mass market. I was just responding the idea that Oculus had somehow been the one to find that secret ingredient. VR has had a lot of milestones towards becoming a mass market gaming platform and technology improvements in many areas are responsible for that. And there are plenty of opportunities still.

Comment Re:And still (Score 1) 196

If Pluto is a planet, then so is Eris (which is larger), and Earth's moon (around 5 times larger than Pluto) is possibly a binary planet. Ganymede, the largest moon in the solar system, is under 3% the mass of Earth and is about ten times bigger than Pluto. There are quite a lot of moons bigger than Pluto, so would you want to classify them all as planets?

Comment Re: I ride a recumbent trike (Score 1) 304

62F is apparently around 16C, which is the sort of temperature where you're going to be warm enough to not need a coat while cycling. I've not had problems cycling at any temperature above freezing (and then it's the ice on the road that's the problem, not the temperature). Do you cycle naked or something?

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