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Comment Re:Too late (Score 1) 230

Yeah -- discontinuing Aries/Constellation does seem an odd decision. Looking at this video http://www.youtube.com/watch?v=cDwL6eVCQ2c it seems like it Ares was at least well on it's way to being working/viable with a successful prototype launch. I'd wonder how much savings there would be to going back to the drawing board and trying to re-derive something based on shuttle components.

Seems like it'd be helpful to fund some of this stuff differently -- seems having different administrations coming in and re-tasking NASA with new long-term missions-du-jour is just a formula for cancelled projects and waste..If we stuck to A mission (whatever it is) we'd probably be in much better shape..

Comment How about some graphics... (Score 3, Interesting) 150

I'll be impressed when I see a VT330 or VT340 showing a graphical web browser -- heck, you could go back as far as a VT125 to get monochrome graphics...Not that sending bitmaps over serial would be fun, but modern vector graphics might be..altered..to something ReGIS compatible. That'd be a cool hack.

Neat to see a VT320 going again though, anyway -- been ages since I've seen one fired up.

The Almighty Buck

Publishers Detail Specific In-Game Ad Plans For Future Games 104

MTV's Multiplayer Blog recaps a recent event held by Massive Inc., a subsidiary of Microsoft, during which game publishers put forth specific ideas on what types of in-game advertising players will and won't be seeing in the near future. The examples varied in how interactive and intrusive they were, from name-brand bottled water power-ups to destructible virtual billboards to taking advantage of sports game locker rooms for product placement. They did claim they would restrain themselves from blatant advertisements that would ruin immersion in fantasy games. Blizzard partnered with Massive to bring ads to Battle.net, but don't expect to see ads in the associated games.

Comment Re:Being an innovator not always smart? (Score 1) 194

Well, it does bear a striking resemblance to Alpha EV7, which had glueless SMP and an on-chip memory controller. The interprocessor ports do strongly resemble hypertransport.

Here (http://www.neoseeker.com/news/5536-amd-hypertransport-the-next-generation/) they even call it a derivative of the EV7 bus.

Games

The History of Electronic Arts 65

Gamasutra is running an extensive article today on the long history of Electronic Arts. Starting all the way back with the days of Trip Hawkins, they move through the days of Madden, Nintendo, small studio purchases and, of course, the Sims. There's also an a whole series of images associated with the article, letting you look back and chuckle about the cover art of games from the past. The article concludes: "Art and commerce have always been uneasy bedfellows, and nowhere is that tension more evident than in the world of video games. Perhaps after looking at the history of Electronic Arts we may have some insight into that hot point of ignition where business and inspiration combine to create cutting edge games. As Trip Hawkins explained, 'Entrepreneurship is a creative art form. Like other creative people, we do it because we have to do it. We have no choice but to express ourselves in this way. But of course like all artists we are optimists, so we believe good things will come ... It is not about making money, it is about making a difference.'"

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