12:48 "So how to help? Well you can write free software." So how would you go about feeding yourself while you write a free video game? Video games can't rely on support to the same extent as software critical to a business.
Design your game, create promotional materials, launch kickstarter for funds stating final product will be free.
Rinse, Repeat. Gamers get games, you get to eat and write free software
This one puzzles me somewhat. If one can make money by mining with ASIC rigs, why would anyone sell or rent them, wouldn't they make more money by mining? If they make more money by selling or renting, then wouldn't that mean that mining is silly?
Because they don't have the captial to manufacture the mining equipment without pre-orders, and once people pay for pre-orders they are obliged to sell the completed device
However if I were them, I would run each completed device for a week or so for "Quality Testing", then package and ship the device to the customer.
You could take a facility tour or do a video conference with someone holding a smartphone for a LOT less money.
There are excellent uses for telerobotic systems. This is not one of them. This is a solution looking for a problem.
You're missing the point, a person holding a smartphone controls what the viewer sees, a robotic system gives the viewer control of what they see which adds to the immersion.
Done right the experience from the viewer should be akin to a first person videogame, and combined with the likes of the Occulus Rift headset it could be a game changer.
Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"