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Comment Re:Practical problems with a hard line stance (Score 1) 326

Obviously you can't just magic a games development studio out of thin air, but you already need to have something to pitch to publishers in order to get funding through traditional methods. The only real difference is that instead of pitching to publishers you're pitching directly to gamers. More traditional funding methods exist for initial backing to start any kind of business, not just games development.

There are a number of ambitious game projects funded this way, certainly way beyond the scale of "Flappy Bird"
Broken Age
Planetary Annihilation
Wasteland 2
Star Citizen

Comment Re:Practical problems with a hard line stance (Score 1) 326

12:48 "So how to help? Well you can write free software." So how would you go about feeding yourself while you write a free video game? Video games can't rely on support to the same extent as software critical to a business.

Design your game, create promotional materials, launch kickstarter for funds stating final product will be free.

Rinse, Repeat. Gamers get games, you get to eat and write free software

Comment Re:Why sell mining rigs? (Score 1) 250

This one puzzles me somewhat. If one can make money by mining with ASIC rigs, why would anyone sell or rent them, wouldn't they make more money by mining? If they make more money by selling or renting, then wouldn't that mean that mining is silly?

Because they don't have the captial to manufacture the mining equipment without pre-orders, and once people pay for pre-orders they are obliged to sell the completed device

However if I were them, I would run each completed device for a week or so for "Quality Testing", then package and ship the device to the customer.

Comment Re:A solution looking for a problem (Score 1) 123

You could take a facility tour or do a video conference with someone holding a smartphone for a LOT less money.

There are excellent uses for telerobotic systems. This is not one of them. This is a solution looking for a problem.

You're missing the point, a person holding a smartphone controls what the viewer sees, a robotic system gives the viewer control of what they see which adds to the immersion.

Done right the experience from the viewer should be akin to a first person videogame, and combined with the likes of the Occulus Rift headset it could be a game changer.

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