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Comment: Re:Boiled at 90C? (Score 2) 155

The primary feature of all SI units (excepting the kilogram) is that they are derived experimentally, because, you know, science.

Why water?

Because it's everywhere, and it also can be measured to derive other units, like the Cubic Metre (or its more common non-SI derivative, the Litre).

Why not salt water at ocean-average saltiness?

Because then you need a way of accounting for the concentration of salt and anything else that might be present in your water sample, where as pure water can be obtained via distillation.

Why sea level?

Because its easy to account for without various atmospheric pressure measuring equipment

Convenient perhaps if you're working with scientific applications

That is kind of the point of having scientific units

It's also perhaps more convenient when dealing with air temperatures. 100 = "It's really hot out there", 0 = "It's really cold out there".

Now that really is arbitrary.

Comment: User Hostile Service (Score 1) 29

It's worth mentioning that none of those libraries are supported nor approved by WhatsApp, so one has to wonder if WhatsApp is going to take some legal action (again) against them.

Whatsapp has recently been banning users of a Third-Party Whatsapp client for SailfishOS, rather than take direct legal action at the app developers.

Comment: Re:Practical problems with a hard line stance (Score 1) 326

by r0kk3rz (#47852021) Attached to: Stallman Does Slides -- and Brevity -- For TEDx
Obviously you can't just magic a games development studio out of thin air, but you already need to have something to pitch to publishers in order to get funding through traditional methods. The only real difference is that instead of pitching to publishers you're pitching directly to gamers. More traditional funding methods exist for initial backing to start any kind of business, not just games development.

There are a number of ambitious game projects funded this way, certainly way beyond the scale of "Flappy Bird"
Broken Age
Planetary Annihilation
Wasteland 2
Star Citizen

Comment: Re:Practical problems with a hard line stance (Score 1) 326

by r0kk3rz (#47847305) Attached to: Stallman Does Slides -- and Brevity -- For TEDx

12:48 "So how to help? Well you can write free software." So how would you go about feeding yourself while you write a free video game? Video games can't rely on support to the same extent as software critical to a business.

Design your game, create promotional materials, launch kickstarter for funds stating final product will be free.

Rinse, Repeat. Gamers get games, you get to eat and write free software

Comment: Re:If everyone loses their jobs... (Score 1) 530

by r0kk3rz (#47410077) Attached to: Foxconn Replacing Workers With Robots
Amazon's Mechanical Turk
Netflix Tagger

There's a couple that didn't exist a few decades ago, which are currently in the 'too hard to automate' category. They might not remain there forever, but these are arguably not skilled jobs, just normal information processing jobs that most desk jockeys would do well at.

Comment: Re:Why sell mining rigs? (Score 1) 250

by r0kk3rz (#46178915) Attached to: The Bitcoin Death Star: KnC Plans 10 Megawatt Data Center In Sweden

This one puzzles me somewhat. If one can make money by mining with ASIC rigs, why would anyone sell or rent them, wouldn't they make more money by mining? If they make more money by selling or renting, then wouldn't that mean that mining is silly?

Because they don't have the captial to manufacture the mining equipment without pre-orders, and once people pay for pre-orders they are obliged to sell the completed device

However if I were them, I would run each completed device for a week or so for "Quality Testing", then package and ship the device to the customer.

Comment: Re:A solution looking for a problem (Score 1) 123

by r0kk3rz (#43970065) Attached to: Cisco and iRobot Create Sheldonbot-Like Telepresence System

You could take a facility tour or do a video conference with someone holding a smartphone for a LOT less money.

There are excellent uses for telerobotic systems. This is not one of them. This is a solution looking for a problem.

You're missing the point, a person holding a smartphone controls what the viewer sees, a robotic system gives the viewer control of what they see which adds to the immersion.

Done right the experience from the viewer should be akin to a first person videogame, and combined with the likes of the Occulus Rift headset it could be a game changer.

"I have more information in one place than anybody in the world." -- Jerry Pournelle, an absurd notion, apparently about the BIX BBS