3995967
submission
Tyndmyr writes:
Microsoft has released the sales data for the first quarter of Community Games sales, and some developers are doing rather well thanks to the XNA game engine. Consoles have historically been difficult for game developers without buckets of money to develop games for, so how will this strategy change indie game development? Perhaps most importantly, will it make them suck less?
1341723
submission
Tyndmyr writes:
I used to play turn based games heavily perhaps eight to ten years ago, and while I've been able to find most of my old favorites, one in particular has been puzzling me. I can't recall the game, but it looks and plays like the original X-com's battle map, with the exception that it was multiplayer only, with hot seat support. Like Xcom, surviving team members gained experience, and of course, money management was important, with expensive toys ranging up to a trident, tac nuke, or similar. Does anyone remember this game?