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Comment Re:lol (Score 1) 62

Pun aside, i had E17 segfaulting a couple times (i've been using me as my DE of choice for over a year now) and it handles crashes surprisingly nice. The screen goes black for a second while the windows manager restarts and you get all your applications back, running as if nothing happened, along a "Sorry, i've crashed" dialog.

Comment Re:Buying iD was a massive mistake (Score 2) 154

This guy was the major driving force for the FPS genre and the adoption of GPUs

I think you are giving Carmack too much credit.

Am i? I remember it well. When the first Voodoo cards showed up they were expensive as hell and Quake 2 was the reason to get one. In the span of less than a year after its release most games were supporting either OpenGL or Glide in some way.

Games with excellent gameplay can overcome lack of engineering and graphics, but games with excellent engineering cannot overcome lack of gameplay.

Much agreed. But at least until Q3 no one will argue that iD games were simply fun to play.

Maybe 5 years for now you'll be raving about how good his VR headsets are.

I'm pretty sure that you are wrong, and here are my arguments: ...

Sure, a "software guy" who worked closely with GPU engineers, helped created cutting edge software for the past 15 years, designs and builds rockets and founded one of the most successful indie game companies in history. You don't make it for almost to decades by being "lucky".

I really hate how this makes me sound like a fanboy but the amount of bashing on this thread is increidble. Give credit where credit is due.

you'll be raving about how good his VR headsets are

I'm pretty disturbed by this sentence: do you imply that Carmack will design the VR headsets alone ?

No. Not by a long shot.

Comment Re:Buying iD was a massive mistake (Score 5, Informative) 154

Oh for crap's sake. I know i'm answering to a troll here, but if you don't understand how pivotal was Quake with its "out-of-date" software rendered back in the day then you clearly didn't live the 90s, where the only widespread GPU product out there was the S3 ViRGE. It single-handedly revolutionized the game industry and started a trend to use 3D, without GPUs... which didn't really become popular until Quake 2 showcased what could be achieved with them. 3DFX owes them pretty much all of their business, as everyone else then followed suit, including Romero which had to (yet again) rewrite his glorious Daikatana.

Give credit where due. "Humiliates himself"? This guy was the major driving force for the FPS genre and the adoption of GPUs, and was coding state of the art game engines while you were still picking your nose. Doze off. Maybe 5 years for now you'll be raving about how good his VR headsets are.

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