Comment Re:Technology / Hacking Laws (Score 2, Funny) 432
I like the idea of being judged by your peers.
Rapers should be judged by rapers, at least they'll get how far this person has stepped out of line. Oh wait...
I like the idea of being judged by your peers.
Rapers should be judged by rapers, at least they'll get how far this person has stepped out of line. Oh wait...
Well you have not seen the upcoming version I work on, it rocks even more
Piracy is an app you did not buy at all, if you buy an app on the appstore, you are able to install it on as many devices as you want (at least for me), my notifications app will even sync what you received. If you read the notification on your iPhone, the alert window disappears from your iPod and vice-versa.
My 50% hacker are real hackers, they just never bought the application.
Good question, which I don't have a "true" answer for.
My feeling is, as very little percentage of pirate finally bought the app after "trying it", having them downloading the app for free did not help on the sales after. Almost none of those hackers did post on blogs, Twitter, etc so it doesn't help neither.
What might have helped a bit is being listed on appulous, I guess some people are tracking the 'hacker' websites to see what's hot, and what was released recently. What might happen is people buying the app straight without going through the hacker stage. However, as I had 99.3% of hackers on the next days after it was published on appulous, which only 1% bought the app after, I would say it did not impact on my real sales.
I think Photoshop is a different case which you can't compare with mine. I agree with what you say about it, but I don't think it applies on mine (sadly
We're very open and transparent about our sales, you can see the number of users we have on our homepage. Currently it states 4,378 users.
I do, they can use it a bit then the notifications are hidden.
I am the iPhone developer for the Notifications app (see http://www.appnotifications.com/). On the first day my app was published on appulous (that happened very quickly after my app was on the appstore), the piracy rate was 99.3%. On that 99.3% I had about 1% who bought the application after trying it.
That was in the beginning of September, I now have a total piracy rate of about 50%. My app requires network and connects on my server, therefor my stats are pretty accurate. I think the piracy rate would be way higher than 50% if my app did not have to connect to my server.
Living on Earth may be expensive, but it includes an annual free trip around the Sun.