Yup, Twitter's engineers are on it, apparently : http://status.twitter.com/
Actually, it's worth noting that the i-programmer article that's linked first is pretty badly written, and just paraphrases the techcrunch article, anyway (which never claims that you can touch the projection, just that it's a "multi-touch" interface - ie it responds to multiple fingers)
That's a funny definition of "Touch" - yes it responds to your finger, but there isn't anything physical there to push against, so it's no more a touch interface than Kinect is.
I think it should read "highest available version at that time" rather than "current major version" - i.e. for the first three years of the original iPhone's life, it was possible to run what was, at the time, the highest available version of iOS on it.
I'd have thought that it's the customer publicly identifying themselves when they send a Twitter message to the bank in the first place.
Also, search for "full keyboard" on the market for a replacement software keyboard that gives lots of useful extra keys, such as a dpad and ctrl-key shortcuts (so you can type ^C with a single keypress)
Study C.S. and do indie games development in your spare time. XNA is pretty easy to get going. You might even be able to make a game for your final year project.
One day the games industry will spit you out, and you'll be looking for another job. At that point you might think "Hey, maybe there's more money outside of games" and start looking for other programming jobs.
If you've got a "Video Games" degree, employers will take one look at your CV and think "plays games all day. No use to us, we need serious engineers".
Games programming is very hard, but most employers (or agencies / HR people) don't seem to grasp that.
Also there's a fair number of Video Games courses that are pretty useless too - as someone who's been involved in interviewing people for games industry programming jobs, I can say the ones with CS experience often have a far better grounding. Having some solid demos that show your coding ability is far more valuable.
Now concentrate this time, Dougal. These chunks of crystallised carbon are very small; those are far away...
Or just use something like Unity
I don't know if there's anything out there already, but I'd've thought it'd be possible with lots of #define insanity - basically #define around all the differences between the languages and end up writing in effectively a higher level language that abstracts down into the right language for a particular platform.
(So you'd still have to rewrite most of your existing code to fit your new syntax, but once that was done, you'd have code that could be compiled in multiple languages)
The code would end up ugly as hell, and, as I said, it'd probably drive you loopy, but it should be possible in theory.
(I can't find the link atm, but there's a great site somewhere that talks about multilingual code - basically having a source file that's valid under multiple languages by tricking the compiler into thinking the other language's code are just comments / defined out, etc)
Android supports C++ too, so your best bet is to develop the core in C++, with java and obj-c frontends for Android and iPhone, and just pretend that the MS platform doesn't exist.
Or go mad with #define trickery to make your C++ code compile under CLI
They'd be unlocked phones, though, so presumably people could just stick the SIM from their existing phone into it.
(At which point the phone's death claws grab hold of the SIM never to let it go again! Mwahahaaha!)
Those who can, do; those who can't, write. Those who can't write work for the Bell Labs Record.