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Soulskill
from the world-of-pokecraft dept.
Gamasutra has an in-depth interview with Gareth Davis, Facebook's platform manager, about how social networks and online gaming are intersecting more and more as each industry matures. He says,
"There's a cultural shift towards people being willing, excited, and preferring to use their real world identities online. We all know that 10 years ago, you were as anonymous as possible online, right? And today, we spend a lot of our time putting our real world identities out there and sharing them ... And we've seen this occur on Facebook.com, where as more and more people join Facebook and your social graph is more complete, you have the ability to have these social experiences with people you've never had before, and you're playing games with people whom you didn't play games with before, with your family members, with your parents, with friends in remote locations. There's this new gaming activity happening that we believe will translate to the consoles as well."
SuperGus writes: I have a 5 year old who, much to my delight, is turning into quite the curious little hacker. He likes the mechanical stuff — bikes, cars, telescopes — and happily tinkers with my tools. However, he's gotten very curious about electronics, like our home-brew PCs. As a mechanical engineer I learned by analogy to physical systems, so I imagine playing with springs, dampers, and rubber bands before attempting capacitors, resistors, and batteries. In a few years I'm sure we'll have fun programming (Lego Mindstorm?) but for now I'd like to help him grasp how stuff works at the physical level. How best to help him explore electronics — stick with mechanical concepts first? Turn him loose on a simple electronics DIY kit now?
"On September 1, 2006 the changes to the Russian copyright legislation will come into force. Since January 2006 the site has been making direct agreements with rightholders and authors at the same time increasing the price of the music compositions and transferring the royalties directly to the artists and record companies. The aim of AllofMP3.com is to agree with all rightholders on the prices and royalties amounts by September 1, 2006."
Starting in September MP3 stopped accepting credit cards as payment. Now it appears the site is down (at least from my country), and it's not the first time since August. Did the RIAA and BPI finally have their way with AllOfMP3? Its sister site AllTunes is still alive, but perhaps not for long?