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Comment They should be worried. (Score 2) 553

It's a big problem in my company. The number of people in my department that can successfully troubleshoot an issue to resolution, understand the root cause, and prevent it from happening again is shrinking. They do have skills, but not true understanding of how/why things work or don't work. It's tremendously frustrating, and it's a trend that's not going away. I don't believe it's just an issue with the education system though. I can't remember the last time I was in a meeting or review where upper management tries some kind of "outside-the-box" techniques.

Comment It's shameful for both "sides." (Score 1) 1262

Well, she did kind of cherry-pick the most violent examples. I also doubt she'll really explore the side of gaming that is positive towards women, because she has a specific agenda...and it's not the betterment of the gaming community. That being said, she doesn't deserve threats and harassment; no one does. It's sad that her critics can't have a rational debate, and resort to violent threats. I'm hoping there's a full investigation. I think it's become easier and more acceptable to be a troll. Personally, I think more forums need to push for a cleaner community. If you can't discuss a game's merits and failures in an adult manner, you should be banned permanently with your IP blocked. There were portions of her latest video that I did agree with. Sadly, she followed the typical failure of modern journalism. Instead of showing both sides of the issue, highlighting her stance, and allowing the reader/viewer to choose their own, she opted to only show one side. I could describe a cup of coffee as being brown, staining your teeth, and having sediment floating in it. While that description is correct, it only shows one half of the issue. She’s transferring the burden to the viewer, and I feel that is wrong. By repetitively showing the most extreme examples of violence towards women, she’s able to whip her audience into a frenzy and polarize the situation. Talking about the “violence in games” as a general concept, she’s pushing the assumption that all games are violent and that the industry is ruled by misogyny and patriarchy. Granted, there is misogyny in the industry, so she does have valid points. I just have problems with how she’s presenting it.

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