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Toys

Building the LEGO MMO 116

Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.
Earth

Scientists Cut Greenland Ice Loss Estimate By Half 414

bonch writes "A new study on Greenland's and West Antarctica's rate of ice loss halves the estimate of ice loss. Published in the journal Nature Geoscience, the study takes into account a rebounding of the Earth's crust called glacial isostatic adjustment, a continuing rise of the crust after being smashed under the weight of the Ice Age. 'We have concluded that the Greenland and West Antarctica ice caps are melting at approximately half the speed originally predicted,' said researcher Bert Vermeeersen."
Image

The Real 'Stuff White People Like' 286

Here's an interesting and funny look at 526,000 OkCupid users, divided into groups by race and gender and all the the things each groups says it likes or is interested in. While it is far from being definitive, the groupings give a glimpse of what makes each culture unique. According to the results, white men like nothing better than Tom Clancy, Van Halen, and golfing.
Privacy

Big Brother In the School Cafeteria? 425

AustinSlacker writes "An Iowa school district's lunch program asks children as young as 5 years old to memorize a four-digit PIN code so it can monitor what they eat in the school cafeteria - prompting some parents to claim it's an unhealthy case of 'Big Brother.' An over reaction by parents or an unnecessary invasion of privacy?"

Comment My edition is superior to your edition (Score 2, Interesting) 169

OD&D - The perfect dungeon based roleplaying game, with dungeons. Just where the hell can I buy Chainmail?!
BD&D - Pandering to the Rogue-like crowd. Also, when my DM's in a bad mood with me and make up biased rules.
AD&D - Pandering to the Dungeon Master crowd. Also, can we not start at 5th level and I play a Wizard? With psionics?
2D&D - Pandering to Diablo crowd. Also, whoo, this all tastes a little Vanilla.
3D&D - Pandering to the Ultima Online crowd. Also, while I've spent 40 hours perfecting my NPC liche, it's too complicated to actually run.
4D&D - Pandering to the WOW crowd. Also, it's only fun when actually, you know, playing the game.

Now T&T, there is a game.
Medicine

Autism Diagnosed With a Fifteen Minute Brain Scan 190

kkleiner writes "A new technique developed at King's College London uses a fifteen minute MRI scan to diagnose autism spectrum disorder (ASD). The scan is used to analyze the structure of grey matter in the brain, and tests have shown that it can identify individuals already diagnosed with autism with 90% accuracy. The research could change the way that autism is diagnosed – including screening children for the disorder at a young age."
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
The Almighty Buck

EVE Player Loses $1,200 Worth of Game Time In-Game 620

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
The Internet

The Puzzle of Japanese Web Design 242

I'm Not There (1956) writes "Jeffrey Zeldman brings up the interesting issue of the paradox between Japan's strong cultural preference for simplicity in design, contrasted with the complexity of Japanese websites. The post invites you to study several sites, each more crowded than the last. 'It is odd that in Japan, land of world-leading minimalism in the traditional arts and design, Web users and skilled Web design practitioners believe more is more.'"

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