You mean you dislike being able to lose? You dislike having human opponents? Or you dislike minimum competency requirements?
You actually have to try reasonably hard to lose everything, but if, for example, you buy a character with three years worth of skills, it's possible if you don't bother to learn the game basics.
You have to purposely ignore warnings. You have to put your character in situations where your ship will be destroyed. You then have to hang around while they take the time to target your pod and kill you. Assuming the character was sold to you with a proper clone, you then have to go do it all over again to lose your skills. You've not lost any assets beyond the two ships (one of which was likely free) and any implants in your character's head at the time of the initial pod-kill. You would then have to give away all your money, or continue to lose ships and buy new ones to lose all your assets. Finally, you'd have to do all of this in low or null security space instead of "hi-sec". Then you'd have to purposely avoid activities like missions, mining, killing NPC pirates in asteroid belts, trading, manufacturing, salvaging, and exploration to ensure you had no income.
All of this is possible, but if you manage to pull this off, you kind of deserve it. In fact a better way to put it would be to say "you have earned your losses."
Why shouldn't players be able to make a significant impact on the game world? If you can't really make an impact, then you're merely an incidental game mechanic instead of a driving force.
Now I'm not going to say that if you love WoW you'll love EVE. The two are very different games.
But there's not much else like heading into a fight with other players where you're risking your hard-earned (or bought with real money :p ) ISK. The risk makes the victory all the sweeter, or the loss all the more educational.