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Programming

Submission + - HTML 5 emerges as a platform

itjoblog writes: My first real encounter with what we loosely call "HTML 5" was nearly three years ago, at a 2007 Future of Web Applications conference in London. Mozilla's John Resig showed features including the Canvas element, SVG, video and audio. I reported on it here, noting that it might be too late to disrupt the momemtum behind Adobe Flash and Microsoft Silverlight...

I would not have guessed that in 2010 Microsoft itself would demonstrate a version of Internet Explorer with support for these features. I'm referring to the version 9 fourth platform preview, which you can try out here. In case you missed it, the new IE scores 95% on the Acid 3 CSS stress test (and the other 5% is unimportant), performs creditably on the SunSpider JavaScript performance test, being more then ten times faster than IE8, and implements significant parts of HTML 5 including Canvas, SVG, Video and Audio...
It's funny.  Laugh.

Anti Terror Honor System 74

Fortunately for us, the FAA has imposed the honor system as our next best defense against terrorism. Hopefully this will allow them to increase the volume of non-bladder liquid I'm allowed to take on planes.
Games

An Inside Look At Warhammer Online's Server Setup 71

An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."

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