Journal Journal: Carpe diem quam minimum credula postero.
here
Quote from Horace, the full version of more common "carpe diem".
Seize the day, trusting as little as possible in the next
here
Quote from Horace, the full version of more common "carpe diem".
Seize the day, trusting as little as possible in the next
http://linux.slashdot.org/comments.pl?sid=564539&cid=23554467
My hovercraft is full of eels (again).
Here.
Translation by Google:
"The more corrupt the state is then the more numerous the laws." -- Tacitus, The Annals of Imperial Rome.
This may be a Libertarian/Conservative catch-phrase.
Thus the biscuit crumbles.
"Navicula hydraulica plena anguilarum est" = "the hovercraft is full of eels".
"Omnes castelli tuus nostri sunt" = "all your base are belong to us".
"Ed elli avea del cul fatto trombetta" = ?
"Words" doesn't recognize enough of this that I suspect it is not Latin.
Confirmed by websearch: It is Dante making a fart joke.
So here I am with a great idea for an online MMORPG with no company to implement it. I was a bit put off at first, but I soon realized that with a bit of ingenuity I may be able to pull this off.
Here's the idea: The game will be developed under almost a stock share system except you don't buy the shares, you code for them. Depending on the difficulty of the task including the amount of lines coded, the difficulty of the task, the level of knowledge needed, the hours taken etc. an amount of shares are given. Upon completion of the game I would like to see it implemented in a similar fashion to the game Silkroad Online which is free (or cheap) to download and play, but there are certain items in the game which are only available in an online store which make the game easier/faster/more fun/etc. however, I would not be opposed to getting the game published if the offer is both decent and on the table. Regardless of what happens, the decision of what to do would be handled by a vote based on shares and any profit would be split among shareholders.
I am going to write up a design doc for the game in general, but I know I will need developers in C++, OpenGL/DirectX, SQL along with 3D modelers. If anyone is interested in potential development shoot me an email at CaptainPatent@gmail.com and hopefully this will get off the ground. I will throw a copy of the design doc back to you. Even if we only start with just a couple people, the coder base will grow as time goes on. Keep in mind that even if this doesn't go anywhere it would be great on a resume especially if you keep your code segments.
here.
See "Sed quis debugget ipsos debugator?" a few entries ago. (Which is correct?)
here
Minutus cantorum, minutus balorum, minutus carborata descendum pantorum
Translation found by google:
"A little song, a little dance, a little seltzer down your pants."
here.
The first phrase is famous and googlable.
"Thus passes the glory of the world; not with applause, but with bad Latin."
Presumably "Who will debug the debugger?"
Orationem pulchram non habens, scribo ista linea in lingua Latina
And translation via Google:
"Lacking anything witty to say, instead I offer this tagline in Latin"
here.
Translation by Google:
"If I were you, I wouldn't walk in front of any catapults."
Two quotes in one
Translation by Google:
"Armis Exposcere Pacem" = "They demand peace through force of arms." (A similar sentiment to "Ubi solitudinem faciunt, pacem appellant".)
"Scientia non habet inimicum nisp ignorantem" = "Science has no enemies but the ignorant."
From here.
Translation is "They condemn because they do not understand."
Happiness is twin floppies.