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Comment Re:PC analogy (Score 1) 278

What if the coffee cup cost $100 to make but was sold for only $5 on the assumption that the money the buyer spends in Folgers coffee would make up for the cost over time?
Then people start growing their own coffee and using the cup to drink it. Now Folgers is losing $95 per coffee cup.

Is that not one of the arguments that device makers use?

Comment Re:Serious Questions (Score 1) 230

Personally I think it'd be nice if large corporations could actually fish for input from their technical userbase. It's not like increased communication would be bad.

Considering the dollars that companies spend lobbying the government, being more in touch with people beforehand couldn't hurt either.

Comment Re:Have they tried compression? (Score 1) 239

Imagine a 1GB file compressed to 25% of the original size (so 250MB).

Decompress the file to memory (not disk!) and process it. My bet is that decompression time will be the least of your worries: the time saved by reading only 250MB of data from disk instead of 1GB will be the more dominant factor in the total time taken.

Comment Re:What? (Score 1) 397

That would be really easy to automate with Firefox - click the Star to bookmark your site, then click the Star again to edit the bookmark. Add the tag "aicn" and save your changes.

From then on you can type "aicn" into your location bar. Use Firefox Sync to have your bookmarks copied to all your computers.

Comment Re:Real problem? (Score 1) 107

First of all, scarcity of a resource- in this case, shelters- is just how things operate in nature. It's not a sign that something is necessarily wrong, because in a healthy ecosystem, there's never enough to go around for everyone.

Sure, if humans weren't around to muck everything up, nature's balance would be fine. I've talked to a real marine biologist who said people take enough shells from the beach that there is a real shortage in certain areas. I would not call that a healthy ecosystem.

Comment Re:Still a grind (Score 2) 276

Basically, you could scale your character to take a lesser percentage of damage, but in return you would get benefits like experience/honor points, and could affect drop rates, too.

Should say:

Basically, you could scale your character to take a lesser percentage of damage, but in return you would get lower than usual benefits like experience/honor points, and could affect drop rates, too.

Comment Re:Still a grind (Score 1) 276

To deal with the huge range of ability (or patience for grinding) of different WoW players, one feature idea I had was what I would call Difficulty Scaling.

Basically, you could scale your character to take a lesser percentage of damage, but in return you would get benefits like experience/honor points, and could affect drop rates, too.

So you'd be slower to level, but wouldn't die all the time, allowing you to participate in activities you normally wouldn't be geared for.

On the flip side, experience players could scale in the opposite way and take more damage but in return would get higher than usual benefits. That would provide faster leveling and more of a challenge to those who are already skilled at the game.

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