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Comment Re:$100 is an impulse buy, $500 is not (Score 3, Insightful) 312

I've has my Galaxy Tab 10.1 for a couple of months. Before that I had a Nook Color that I rooted. I started with the NC because I wasn't sure if I would have a use for a tablet, and the NC was half the price of the Tab.

There's no doubt these are primarily consumption devices; although they can be used for creation, that's not their strength and the more creative work you do on them the less fun it gets. What surprised me was just how much of my ordinary computer use was consumptive, and that now it's easier to squeeze in a bit of consumption here and there without resorting to a full computer. Instant on, super-long battery life, and an OS that's simplified make a huge difference.

As much as I was surprised how much I now do on my Tab (so much so that my regular computer gets dusty), imagine what it's like for people that really do want a computer "appliance". Apple created an entire market of consumers out of people who previously weren't consumers: people who didn't want the hassle of [another] computer. This is part of the magic of the iPad, and why nearly 30 million have been sold. The TouchPad's demise doesn't tell us much about the tablet market overall except that the TouchPad wasn't what people wanted compared to an iPad. Android has similar market-share (and mind-share) problems, only differing in degree.

Google should be throwing money at devs to write Android tablet apps if they want to catch up to Apple, our even just stay in the game. Otherwise they risk being marginalized, and if that happens on the tablet side it may leak over to the phone side.

Comment Re:Why is this surprising? (Score 1) 129

The silly thing is, if you do it with a shader in WebGL you can do 3D raytraced fractals in real time in a browser. Doing this kind of thing in JavaScript really just shows how incredibly inefficient at number crunching JavaScript is. I mean, yes, you CAN do it... but really why should you? For the detail levels they're showing, a native application is 1000x* faster.

*Not directly measured. But I have some experience in this area.

Comment Re:can you say (Score 1) 139

Actually that's fine, too. If they start blocking people who don't spend enough money pre-emptively then suddenly they've sent potential future customers directly to their competitors. If you stop someone from even being able to be your customer, you can be certain they will never change their mind.

It's the same thing that happens to sites that have a following, then erect a paywall and discover nobody reads the site any more. They take the paywall down, but the users never come back. Any site that tries to block people based on their non-consuming will find themselves abandoned.

Comment Re:Are you serious? (Score 1) 342

Shareholders don't invest money into MS to get no return on their investment; they want to see growth in the stock price and/or dividends, because that's what matters to them. If the stock price stays flat even while profits soar, investors are right to ask where the hell the return on their investment is.

Comment Re:Logically... (Score 1) 412

Murdoch doesn't want a paywall. He wants Google to pay him, not the end user, because Google has deeper pockets and it's a battle that can be fought once and won. Getting users to pay would require winning them over constantly and is more work, especially when they're already used to free.

First Person Shooters (Games)

Open Source FPS Blood Frontier Releases Beta 2 113

An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
First Person Shooters (Games)

Infinity Ward Fights Against Modern Warfare 2 Cheaters 203

Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

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