Comment Re:Austerity fails again (Score 1) 1307
(see here [aljazeera.com], here [theguardian.com], and here [huffingtonpost.com].
Far-left publications arguing for spending!? What a shock!
(see here [aljazeera.com], here [theguardian.com], and here [huffingtonpost.com].
Far-left publications arguing for spending!? What a shock!
Now even Cuba is a better choice than an average USA hospital,
Only on Slashdot will you find someone so fucking stupid that they will regurgitate the propaganda of a Communist dictatorship without blushing.
Nobody's trying to "smear" GamerGate, we read what you write in your own words on 8chan,
A movement with no spokesmen, which communicates primarily through venues that enforce total anonymity by default is awfully convenient for those who would use "their words" against them, since any 15-year old child on his smartphone can - and will - be held up as representative of the entire group. This is simply an extension of the "cyber-bullying" cause, where people try to conflate toss-off statements posted anonymously on the internet with serious and credible death threats. Through an anonymous, geographically remote medium like an imageboard, the possible consequences of saying nearly anything are almost nonexistent - so people say whatever they can, just because they can. It takes little wherewithal, conviction or true feeling to type "you are bad and deserve to be raped," whereas making the same threat in person almost guarantees a visit from stern men in institutional blue; which is why they're taken seriously - the motivation required to prompt it must be that much more severe. The personalities at the center of this "Gamergate" fracas make a policy of conflating the former with the latter to enhance their claims of victimhood - and if the baseless internet trashtalk isn't pouring in fast enough, they'll start actively baiting the trolls themselves.
Your entire movement started when Adam Baldwin tweeted links to YouTube videos smearing a female game dev's sex life because her ex-boyfriend wanted to run a hate campaign against her.
It sure did! And if said dev had replied in a different fashion, it would've been utterly forgotten by now. I've got a bachelors in Journalism, and I can tell you that absolutely nobody with a quarter of a brain or over the age of 20 is at all surprised that industry publications are little better than shills for the advertisers that provide all their income. The difficulty of monetizing online journalism (a task even major, respected mainstream news publications have struggled with) almost guaranteed it'd be even worse for online gaming websites. It's not exactly breaking news to anyone. It should've been a minor story only a few cared about, and died a quiet death when the muddy nature of the allegations became clear.
But that's not what happened.
What happened was a game developer resorting to moral fiat argument; i.e. my critics are sexist and thus automatically evil and wrong. At a stroke this transformed the issue; it went from some nobody indie dev arguing with nobody internet nerds to An Attack On Women. This alone polarized the issue and involved a massive preexisting base of communities, activists and political context (which was the goal, of course.) But what really blew the flames into a forest fire was the obvious collusion and outright slander by the gaming news sites being criticized: they all published "gamers are dead" articles arguing that "gamer culture" had been completely overtaken by sexism and misogyny, the implication being that anyone who identified as a "gamer" (i.e. all the people criticizing them,) was by definition a sexist, misogynistic bastard, and their opinions could and should be rejected out of hand.
This kind of argument tactic is nothing new in the political sphere - moral fiat arguing backed by complicit media outlets is a staple of left-wing strategy, as best evidenced by theCindy Sheehan phenomena. I've watched it in action for years. But when I was writing political op-eds on a home-grown website run by me and a few highschool friends, all my peers were playing Halo tournaments and generally not giving a damn about politics, like most young people. For my generation, "Gamergate" was a rude awakening; the nasty nature of real-world politics (media-complicit slander, moral fiat arguing and the rest) finally hitting them in the face. Older folk are used to this crap by now, but my young generation isn't; they're still in the throes of high dudgeon and righteous outrage over these revelations. Thus this apolitically inclined crowd has been brought into direct contact (through the invocation of Attacks On Women) with the tumblr crowd, which has come to define "Social Justice Warrior" as an epithet. Tumblr "activists" are characterized by lots of talk and no action; Freedom Riders they ain't. When moral fiat arguing is the order of the day, one needs an "-ism" of their very own to hold their ground; a minority group to belong to, so they may claim oppression when they deemed it infringed upon. This precipitates a constant cycle of balkanization; the existence of which demonstrates that tumblr "activists" are primarily interested in arguing with each other rather than advancing any social cause. These are the oft-reviled "SJWs," the perfect distillation of moral-high-ground fiat (itself an attempt to suppress dissent by marking it as categorically wicked) combined with a propensity to spend many hours on the internet arguing about it. One might say this crowd of youngsters is apolitical as well - they show little interest (and expend no real effort) in advocating civil rights causes, but enjoy the ability to hide behind the skirts of real feminists who suffered real slings and arrows (some of them quite tangible, hurled through windows, occasionally aflame) when it suits them.
You're absolutely right - "Gamergate" has little to do with "ethics in gaming journalism" and hasn't for quite a while now. It's a socio-political clash; and most of the sound and fury is powered by large groups of young people with a lot of free time and unbridled energy shitposting at each other on twitter nonstop. As a regular 4chan poster - who is also a full-grown tax-paying adult, mind you - I've seen some young adult internet acquaintances who've made it their hobby, just as the tumblr "activists" make their nigh-constant arguing/labeling their hobby. Christopher Poole (founder and until-recently owner of 4chan,) explicitly banished discussion of it off of 4chan, comparing it to "Project Chanology," (a prior sizable activist movement, that one against Scientology.) Before this move, the video game board of 4chan had little space on it for actual videogame discussion because the "devoted core" of Gamergaters just posted thread after thread after thread. The speed and ferocity with which developments are followed and arguments are waged far outstrip mere interest; it's a hobby combined with a practicing social group, much like tumblr's "SJW" communities are. The fact that Milo Yiannopoulos (an opinion columnist/journalist) who writes primarily about mainstream social and gender politics took an early interest in it is the best indicator of how quickly the whole shebang escaped the limited context of "gaming journalism." Milo says it flat-out himself at the end of this article: Very frankly, I don’t care enough about video games to try. What I do see is a huge number of people left out in the cold. So if, on occasion, I’m moved to write something about what I see in the video games industry, I hope you’ll come to it with an open mind." His "open letter" spends lots of ink forming a bridge; "yes, I'm an evil child-eating Conservative whom peoples of your age demographic are not known to favor, but we've got more in common than you might think."
I, too, am a wicked conservative - I am so conservative that I club baby seals to death with other baby seals. I'm coming from a different worldview, a different context, so naturally my interpretation is going to differ quite a bit. But human nature is a fairly consistent and easily observable factor, and the propensity of young people without summer jobs to spend altogether too much time arguing incessantly about Serious Issues is well-known. The "mass harassment campaign" you speak of is probably a lot less severe than you think; an illusion driven largely by the vigor and pace of the never-ending twitter war between the two camps.
In my head, that's a very lean aircraft, bordering on ultralight. It's also an aircraft with guns that point backwards -- one day someone will explain to me why we love dog fighting so much that we insist on being unable to kill the enemy right behind us. I digress.
The experiment has been tried, with little success. However, modern heat-seeking missiles are capable of making greater-than-90-degree turns to engage targets behind the launching plane's 90-degree line - they can, indeed, engage targets behind the plane! This is only possible due to the helmet-mounted HUD, incidentally - look at what you want to kill, the plane's inertial guidance systems lock on and tell the missile where to fly (blind) till the IR seeker can achieve a lock on its own.
I'm confident that an expert pilot doesn't want a fancy helmet HUD at all.
You'd be wrong. The most essential thing for a fighter pilot is situational awareness - they budget that resource as if its tangible as ammo or fuel. If your situational awareness is too low, that's a better reason to bug out than being low on ammo! Losing sight of your target during hard maneuvering is a big no-no and usually gives the enemy a huge advantage.
I've been playing fighter plane sims since Dynamax's Red Baron was the new kid on the block, and I can tell you that maintaining eye contact with a bandit while trying to fly your plane at the same time is very hard. It's even harder for real pilots due to "disorientation." Your innate sense of motion can lie to you, especially if you have no visual reference to stabilize it by (such as an enemy plane against a clear blue sky) and this has often killed pilots who trusted their left buttock more than their instruments on a dark night (including one of the Kennedy's some years ago.) Most of my simulators have a "realistic" mode and a "glass cockpit" mode which helpfully gives you perfect 360 degree vision as well as a HUD display that always floats in front of where you're looking. Being able to watch my airspeed, climb angle and other info while keeping eyes on a bandit is a massive advantage.
But the F6F Hellcat is not simply an "Upengined F4F."
Quite correct! The F6F went from the Wildcat's 9-cylinder radial to the beastly 18 cylinder Double Wasp radial engine. The airframe had to be lengthened and modified just to admit that engine, and the whole shebang became bigger to admit other improvements (such as a hydraulic system to raise the landing gear.) The F6F was a direct developmental step up from the F4F, just as the F4F was a further refinement based on the F3F (which was a biplane!) It's worth mentioning that a "true" upengined F4F did exist; the FM-2. The larger Hellcat couldn't operate off of smaller escort carriers, so F4Fs were re-engined for service on them.
And even it couldn't (or wasn't supposed to) dogfight with a Zero, because the Zero was more maneuverable.
Not quite. Hearken back to roll rate being the most important aspect of maneuverability, then consult this old NACA roll rate chart. The Zero was a very poor roller, which meant it was in trouble versus any foe who declined to pull into a sustained turn. Against the Wildcat it had its phenomenal climbing ability... but the F6F retained the Wildcat's excellent roll rate and drastically increased the power available. The Zero could still out-climb an F6F on paper, but if it tried to get on a Hellcat's tail by entering a loop (enticing the pursuer to climb after and stall out, which would reverse their positions,) the Zero would simply be riddled with bullets as it hovered at the top of its loop by the Hellcat, whereas a Wildcat would've stalled out before it could draw a bead. The Zero's handling became more and more atrocious as airspeed increased, and though it was light and accelerated quite well, it retained energy poorly through sustained maneuvers (poor inertia.) There are many, many ways to dogfight that do not entail tight turns and do not involve a series of boom-and-zoom passes such as the rolling scissors, straight and circular yo-yos and so forth.
The F-35 doesn't appear to have any of the advantages. It's slower
That doesn't count for as much as you might think in air combat maneuvering. Aircraft bleed energy when they turn, so power/weight ratio, acceleration and the "cleanness" of the aircraft (its drag co-efficient) play a much greater role. This "report" with no name and no source is long on buzzwords and short on details; it alleges that the F-35 falls behind in the energy game, but the only reason mentioned in the article is the pilot using the energy-intensive sideslip to gain angles for shots. What about vertical performance? Were they going for supersonic snapshots in the merge, or taking tail-end shots during flat or rolling scissors? Remember, we heard the same inane complaints about the F-22 from the Fighter Mafia, including the gem "it's too big and will be spotted easily." Being big and easy to see didn't inhibit the P-47 back when the Mk1 eyeball was the only sensor, much less in the radar age. And the F-22 has an insane nose-pointing ability, which we only know about because a pilot slipped up and alluded to its post-stall turning ability (vectored thrust and all.) It can also hit supersonic speed at military power, without need for gas-guzzling afterburners, which alone ensures it's going to enter a fight with more energy to start with, as well as retain energy well (it has to be very slick to achieve supersonic without afterburners!) This didn't spare it the same rough treatment the F-14 received, or the F-18, or indeed any US built fighter that isn't the sainted and precious F-16. Between the scant - and suspect - statements in the article, and the decades-long pattern of nonsense slander hurled at every new airframe that isn't "light," I can't help but feel the article is incredibly suspect.
Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"