Comment Good UI & UX is hard. Really hard. (Score 2) 103
Good UI & UX design is hard. Really hard. It's one thing doing a cleanroom design of UX, an entirely other doing it for real life and various screen-sizes - preferably responsive. It's like with the code itself. In dev it will run and work, but beware of post-deployment if you haven't tested your stuff in every possible situation. I did tons of this stuff with Flash back in the day, and even with Flashs superiour visual & direct manupilation workplace and solid cross-plattform compatilibilty it was hard. I remember doing the UI for a flash-based MMO at a gamepublisher some years ago. We worked for months just to get the pageflow of character configuration and setup right. Video-based UX testing with usergroups and all. We'd discuss how and why the rail of a slider would look like X and not like Y.
Now, with HTML5, CSS and JS and all the screen sizes and mouse vs. tough it's by orders of magnitude harder.
It does not get that much easyer when you go native with Android or iOS SDK. You're app and your workflow will always have something significant that a good UI designer would like to highlight or help out in being intuitively usable - without destroying the page- and workflow the user is used to with other applications. It's a really tough job and each and every time it's like jumping off a cliff and not knowing if the parachute will deploy.
I'm one of the rare cases that's actually reasonably good at both - I have various diplomas in art and design and 28 years of programming experience, but I honestly couldn't tell which is harder. Basically both require very hard work if you want to do it well. Good UI is also where shitty backends are exposed. If the backend can't deliver what the user needs, no UX in the world will fix it. A significant portion of the logic is having the computer do what the enduser needs, fast and efficient. If UX and backend development don't work together or one of them doesn't understand the needs of the other, it almost instantly shows in a project. That's the classic difference between Apple and MS, btw. Steve Jobs basically nailed it in this rare direct comparsion comment.
Bottom line: The apps shown in this rundown on lollypop are the best you can get with boilerplate UX. The article basically is right, good UX looks different.