Comment Re:Board Game design (Score 4, Interesting) 155
I like my board games to be based purely on chance. #LifeforLife
I actually don't mind games that have a high degree of luck involved, though I prefer somewhere around "low" luck. What I do mind is if that luck knocks a player out of a game well before all of the other participants are out, so that there is extreme downtime for one or more players. Games like Ticket to Ride, Lords of Vegas, Power Grid, etc... deal with this by having all players play until the scoring phase at the end. I played Risk Legacy once, and lost before I even took a turn (!). Sure I got back into the game with reduced resources, but I had already really lost the game. Letting people play (mostly) until the end is probably the single biggest requirement aside from actual fun/interesting mechanics.