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Comment It's all about the algorithm (Score 1) 463

Think about Sudoku for a second. Let's say you never played it before. Someone gives you a board and the rules. The first step you have is to figure out how to solve it. Eventually you develop an algorithm that can solve any sudoku. Once you have developed this algorithm, sudoku is no longer an intellectual exercise. It is no longer a matter of solving a problem, but merely executing an algorithm. It becomes manual labor. Likewise, if someone gives you the algorithm, you can bypass the first part entirely.

An MMO is very similar. In the beginning you don't know what to do. You have to learn the game and solve problems. Many of the rules of the game are hidden or secret. Thus, it can take awhile. However, eventually, you learn it. You know exactly what to press in order to do the maximum damage per unit time in any given situation with any given character. You don't even need to learn this, either. Someone can just tell you.

At some point you switch from developing an algorithm to executing an algorithm. You switch from developing a solution to executing a known solution. You switch from skill to knowledge.

This is why there is such an attraction tïo eurogames like Puerto Rico, Agricola, Caylus, Power Grid, Tigris and Euphrates, etc. These games tend to have little to no randomness, so they aren't games of chance. They are complex enough that it is very difficult to solve them, though perhaps not as complex as Go. They also have a significant theme and other elements that make them more "fun" than a game like Go or Chess.

Even so, many eurogames are solvable. We have a shelf full of games, but we only actually play about half of them. For the other half, everyone already knows the algorithm for optimal play. When we play with each other, it becomes a perfect Nash equilibrium. When we play with anyone else who hasn't solved the game, they are completely crushed.

The answer is to never play a game you have solved, and never play games that are easily solvable.

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Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

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