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Games

Imagination In Games 94

In a recent article for Offworld, Jim Rossignol writes about how the experiences offered by games are broadening as they become more familiar and more popular among researchers and educators. He mentions Korsakovia, a Half-Life 2 mod which is an interpretation of Korsakoff's syndrome, a brain disorder characterized by confusion and severe memory problems, and makes the point that games (and game engines) can provide interesting and evocative experiences without the constraint of being "fun," much as books and movies can be appreciated without "fun" being an appropriate description. Quoting: "Is this collective imagining of games one of the reasons why they tend to focus on a narrow band of imagination? Do critics decry games because games need, more than any other media, to be something a group of people can all agree on? Isn't that why diversions from the standard templates are always met with such excitement or surprise? Getting a large number of creative people to head out into the same imaginative realm is a monumental task, and it's a reason why game directors like to riff off familiar films or activities you can see on TV to define their projects. A familiar movie gets everyone on the same page with great immediacy. 'Want to know what this game is going to be like? Go watch Aliens, you'll soon catch up.' We are pushed into familiar, well-explored areas of imagination. However, there are also teams who are both exploring strange annexes and also creating games that are very much about imaginative exploration. These idiosyncratic few do seem like Alan Moore's 'exporters,' giving us something genuinely new to investigate and explore. Once the team has figured out how to drag the thing back from their imaginations, so we get to examine its exotic experiences — like the kind we can't get at home."
Science

Cooking May Have Made Us Human 253

SpaceGhost writes "Anthropologist Richard Wrangham, author of Catching Fire: How Cooking Made Us Human believes that the discovery of cooked food led to evolutionary changes resulting in a smaller and different digestive system based on a higher-quality diet, mainly relying on cooked meat. In an interview on NPR's Science Friday (text and audio), Professor Wrangham explores concepts such as the digestive costs of food, the benefits (or lack thereof) of raw diets, and a distinct preference in Great Apes for cooked food over raw."

Comment Re:Straight from the horse's mouth (Score 1) 782

Why was this posted on Slashdot anyway. They may call programmers rude, but this is clearly a case to RTFM before asking.

Probably because there are a *LOT* of people, many of them Slashdot readers, who don't understand what the GPL actually does, because they go off of all the weird touchy-feely "spirit of" misinterpretations rather than reading the text of it themselves.

This post serves as an excellent illustration of the surprises some naive developers can get when they make this mistake, and as a caution for other developers that have the same naÃve misunderstandings.

In other words, this is an education campaign for the readers of Slashdot. :)

Comment The funny thing about creativity... (Score 1) 601

Software is part creativity (e.g. design, architecture, misc problem solving) and part busy work (e.g. filling out methods and entering domain table data). Some people are better at one part or the other.

Personally, I find that the busy work part is straight forward and easy, requiring no brain thought, but is also boring and unmotivating. To do it, I just have to buckle down and start filling things out line by line, data point by data point, method by method, taking frequent 5 minute breaks of doing something fun to keep from getting burnt.

The creativity part can be tougher. When there are problems to be solved and the creativity stops, what do you do?

The first thing I do on *any* project is break it into a bunch of modules, and then break those modules into their components, and so on. I can then outline the behavior of each piece, and usually that is enough. Like I learned form "What About Bob?", baby steps often helps.

Sometimes, however, (or often, if you are me) a problem will need real thought. The problem is complex and the solution isn't a straight forward application of the design patterns you already know. It can take a lot of creativity to work through these. In cases where I feel stuck, there are a few things that often do the trick for me:

1. I find *someone* to talk it over with. The more they know how to code, the better. That being said, often just having to explain the problem to anyone that will listen will be enough to clarify what the problem really is, and the solution will dawn on you.

2. In the complete absence of a willing participant (and if you feel stupid describing it to a teddy bear), write out an outline of the *complete* problem, and a first stab of how you might be able to solve it. Then write what is wrong with it. Repeat.

3. Sometimes the issue is that you are in a stale environment. I've had times where I sit at my desk all day and can't get anywhere on a problem and cut out early from frustration, just to find that the solution comes to me while driving home listening to news radio. In other words, sometimes going for a drive or a walk--some place where you can change environment and relax and think about nothing--is enough to make you think. :)

Businesses

Apple Eyeing EA? 151

yerktoader writes "There are rumors that Apple might buy EA, but some interesting counterpoints abound. File this one firmly under 'unconfirmed,' but it's nevertheless a tantalizing rumor. According to Fast Money's Guy Adami, Apple is 'eyeing Electronic Arts as a takeover target.' EA is currently the second-largest games publisher in the world and owner of the smash hit NFL-licensed series of football games. Could we be facing the possibility of an iMadden? Well, probably not. Apple has indeed been bolstering its games know-how, hiring a major Xbox strategist away from Microsoft in recent weeks. And EA is no stranger to Apple platforms: in the last year it's brought several of its major franchises to the iPhone (with more on the way), including Sim City, Tiger Woods, and Spore, with considerable success. But it's a far cry from there to a takeover, and that's putting it mildly. Video games analyst Michael Pachter seems to agree. Speaking to Gamasutra, he pointed out that if Apple was looking to make some entertainment acquisitions, it could buy Warner Music — which controls 20% of the music industry — for roughly half of EA's estimated price."
Image

Sleep Mailing 195

Doctors have reported the first case of someone using the internet while asleep, when a sleeping woman sent emails to people asking them over for drinks and caviar. The 44-year-old woman found out what she had done after a would be guest phoned her about it the next day. While asleep the woman turned on her computer, logged on by typing her username and password then composed and sent three emails. Each mail was in a random mix of upper and lower cases, unformatted and written in strange language. One read: "Come tomorrow and sort this hell hole out. Dinner and drinks, 4.pm,. Bring wine and caviar only." Another said simply, "What the......." If I had known that researchers were interested in unformatted, rambling email I would have let them read my inbox. They could start a whole new school of medicine.

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