Thanks for taking the time to reply. I'm sure you are a bit crispy after being exposed to the Slashdot crowd in full force ;)
ClanLib would have been awesome 20 years ago, when I was playing around with some game ideas, and I kind of wish I had known about it when I was writing Xbox homebrew (MXM, X-Marbles). These days, the library is kind of secondary to the tools and frameworks for building games, and more often than not, decent games require a team to build.
That said, ClanLib might not be a bad base if a group of motivated individuals wanted to expand it into such a tool. Open source projects are always welcome (My Media X Menu was the first "open source" dashboard for XBox in the scene and helped lots of other projects with code, including XBMP/XBMC/Kodi in the early days).
The only real beef most of the slashdotters here had was with the bold comparison to Unity and Unreal Engine and the faulty claim. Just dial it back next time, emphasize the open source aspect, and maybe put out a call for more developers to get involved?
Target a high-level goal - a framework that can create a game with minimal lines of actual code, and a visual tool (perhaps leveraging an existing open source IDE) to tie in elements and generate some code behind the scenes. More importantly, get somebody to put a few games together and offer them up on Desura or a similar Indie outfit, to show what can be done.