Comment Re:Designing a SIMS home-improvement (Score 2, Funny) 346
Reminds me of one of my all time favourite comics, from the www.vgcats.com website:
http://www.vgcats.com/comics/?strip_id=122
Titled 'Fire bad, FIRE BAD!'
Reminds me of one of my all time favourite comics, from the www.vgcats.com website:
http://www.vgcats.com/comics/?strip_id=122
Titled 'Fire bad, FIRE BAD!'
I can't agree more wholeheartedly with the above (unclear specifications). I see it all the time in my business too.
If you go to the folllowing page: http://slashweb.org/programming/25-best-programmer-comics.html [top 25 programmer jokes], one is the classic Dilbert strip where Alice tries to nail down a client's specifications... one of my favourite jokes of all time.
Well, the Quest for Glory series used the later Sierra SCI engine rather than the AGI engine. Luckily, the ScummVM project has recently merged in FreeSCI, which will, eventually, enable users to play all the Sierra SCI games on all the various systems and consoles that ScummVM supports.
The most well known attempt to create an interpreter for SCI games, FreeSCI, has recently been merged into the ScummVM project. Development has been going on rapidly since then, and some SCI games are already completable, with support for more to follow.
Note though that this is only in the daily SVN builds, not in the 0.13 stable builds.
You know.. I was all ready to hate them for not making the new sensor backwards compatible with older games, but then it occurred to me that it says that the new motion sensor hooks into the base of the existing Wiimote. It may simply be that the connection there for peripherals/nunchuks doesn't allow the new sensor to supercede the existing Wiimote movement sensors.. that may be why only new games will be able to make use of the extra information.
Of course we could then always argue that Nintendo should have re-designed the Wiimote from scratch with the new sensor embedded if that's the case. If so, I would hope that they do, because there are a lot of existing Wii games that would benefit from the extra sensitivity.
I've been using the Delphi 5 IDE for years as a text editor; in fact, I use it as one more these days than I do any actual programming in Delphi using it. I consider it to have been the optimal version of the Delphi line, in terms of starting up quickly, and it has all the useful features i need of a text editor, like support for multiple windows, each which can have multiple open tabbed files. Also it has useful support functionalities, like the ability to scan folders for a given text sequence.. just the thing when I'm looking at some old C project and need to quickly find all the references to a particular variable.
Be careful when a loop exits to the same place from side and bottom.