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Comment Re:Oh! (Score 1) 136

Usage of TCP in a game is odd. Most (all?) modern games use UDP which, while not guaranteed to be delivered, doesn't have a round-trip time associated with it.

TCP should only be used in situations where packetloss is unacceptable (downloading game updates, sending credentials to a server, etc.) and not where only simple updates are happening (firing your gun, ordering a unit to move, etc.).

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