River Raid, the old Atari 2600 game from Activision, uses a pseudo random number generator to produce the game levels. It was a great way to avoid putting the levels in the game's limited ROM (2K?).
Old but good ideas just keep coming back.
On the old Atari 2600, the game has to be written around rendering fields (half frames) of video. On NTSC, that is 59.94 fields per second, or a little under 16.7ms. Input is usually read during vertical blanking between fields. That makes for not much more than 33.3ms latency in the worst case of input change just after vertical blanking.
Maybe new isn't really better.
Yes, Full Sail does retain the right to use student projects for advertising, but they explicitly do not take ownership of the student projects. I used to work for them as a lab instructor in the Game Development program. Students could not be prevented from making their project into a commercial game under these terms, although few are that good. It's OK, though. The point of the project is going through the process, which the students do even if their game isn't all that fun.
In less than a century, computers will be making substantial progress on ... the overriding problem of war and peace. -- James Slagle